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Re: n00b: Linux/C++
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dead bwoy
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Default Re: n00b: Linux/C++ - 13-03-2004

more great info! Keep it coming!!! Im eating it all up!!! quick-like!
  
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Re: n00b: Linux/C++
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@$3.1415rin
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Default Re: n00b: Linux/C++ - 13-03-2004

the bloodshed devc++ stuff is also a nice lightweight "development environment"


  
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Re: n00b: Linux/C++
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dead bwoy
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Default Re: n00b: Linux/C++ - 13-03-2004

anyone know of a "how to compile (for windows)" thread? Im not lazy, I just dont have the time to search this ever growing forum...
  
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Re: n00b: Linux/C++
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MaherG
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Default Re: n00b: Linux/C++ - 08-06-2004

I'd rather stick to good old Emacs.

Maher
  
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Re: n00b: Linux/C++
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stefanhendriks
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Default Re: n00b: Linux/C++ - 08-06-2004

@ dead bwoy it depends on what you try to compile. When you use MSVC (i'd advice that) you can mostly open up the DSW file , then just hit F7 to compile it. For any other compiler you have to edit the makefile, and 'make' it.

Ow, for both MSVC and for compiling with any other compiler, you need to set paths correctly though! So, tell us, what compiler do you use?


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: n00b: Linux/C++
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BAStumm
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Default Re: n00b: Linux/C++ - 09-06-2004

pico or nano and gcc all from command line here






  
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Re: n00b: Linux/C++
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dead bwoy
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Default Re: n00b: Linux/C++ - 09-06-2004

I've given up on coding for now as all my time is spent on czero customizations, model editing, nav editing, and basic .db and .vdf coding for CSBot. I'm sure I'll give coding another go once all my projects are released as I'd like to create a czero mod. Maybe after this summer...
Just so you know, I was using MSVC trying to compile a czero compatible metamod, which has been released since then (metamodX).
  
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Re: n00b: Linux/C++
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BAStumm
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Default Re: n00b: Linux/C++ - 10-06-2004

Metamod.org has an official update released recently that is compatible, 1.17.1 or summat.






  
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Re: n00b: Linux/C++
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Pierre-Marie Baty
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Default Re: n00b: Linux/C++ - 10-06-2004

Yes, and they apparently fixed the crash bug there was with pre-Steam servers. It is now possible for everybody to use the same metamod.



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