.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > Metamod and metamod plugins
Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

Reply
 
Thread Tools
Re: Stripper2 not functioning properly with new dod update
Old
  (#11)
botman
Super Moderator
 
Status: Offline
Posts: 280
Join Date: Jan 2004
Location: Plano, TX
Default Re: Stripper2 not functioning properly with new dod update - 22-05-2004

Modifying a map with ripent would not require the client to download the map (neither does Stripper2).

The main difference between Stripper2 and ripent is that ripent makes permanent changes to the .bsp map file, Stripper2 doesn't modify the .bsp map file at all.

botman
  
Reply With Quote
Re: TFC + Ripent?
Old
  (#12)
Austin
Moderator
 
Austin's Avatar
 
Status: Offline
Posts: 403
Join Date: Nov 2003
Default Re: TFC + Ripent? - 22-05-2004

Quote:
Originally Posted by grav-ity
Is there a faq or readme anywhere for this Ripent program? ???
Using ripent is ultra simple. It has two commands. One to dump the entities and one to import them back to the map. What is needed is good documentation on the map entities. For this you really need to know mapping. Once you understand mapping and how entities are used in maps you can do all sorts of things to modify existing maps. There are some things you can do with Stripper2 that you can't do by simply modifying the bsp file.

I put together some documentation on modifying the entities of a bsp file for my Maphack program. It has some information in it that may be helpful. It is mostly focused on adding new spawn points but talks about other things and has a good section on using ripent...

http://austinbots.com/maps/MapHack.doc

>edit<
PM, starting Tuesday I will finally get a week off. My #1 task is to re-write ripent to use dynamic allocation and put a Windows GUI on it. I will post this file and the docs later next week!

Last edited by Austin; 22-05-2004 at 19:41..
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#13)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Stripper2 not functioning properly with new dod update - 22-05-2004

Austin, you should put a link to this doc and upload your modified ripent program to our filebase



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: TFC + Ripent?
Old
  (#14)
Austin
Moderator
 
Austin's Avatar
 
Status: Offline
Posts: 403
Join Date: Nov 2003
Default Re: TFC + Ripent? - 07-06-2004

Quote:
Originally Posted by Austin
starting Tuesday I will finally get a week off. My #1 task is to re-write ripent to use dynamic allocation and put a Windows GUI on it. I will post this file and the docs later next week!
Well... its been a while... But finally I got a week off and had time to do some things. High on the list of priorities was to write a slick program to edit entities.

Check it out.

You can DL it here:
http://filebase.bots-united.com/pafi...on=file&id=174
Oh Yea!

Last edited by Austin; 30-06-2004 at 18:33..
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#15)
Austin
Moderator
 
Austin's Avatar
 
Status: Offline
Posts: 403
Join Date: Nov 2003
Default Re: Stripper2 not functioning properly with new dod update - 07-06-2004

Quote:
Originally Posted by botman
The main difference between Stripper2 and ripent is that ripent makes permanent changes to the .bsp map file, Stripper2 doesn't modify the .bsp map file at all.

botman
When I said "ditch stripper2" I didn't mean that with a negative connotation. If there are problems with stripper2 and steam then editing the maps may be a solution. Stripper2 was the program that got me started with map entities. I learned a lot from it. And there are a lot of things you can do with stripper2 you can' do simply by editing the static entities saved off in the bsp.

What we really need is the next generation stripper2!
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#16)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Stripper2 not functioning properly with new dod update - 08-06-2004

Maybe one that dynamically modifies maps at load time, but makes it so that if the client downloads a map of the server, it would not be the modified one.
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#17)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Stripper2 not functioning properly with new dod update - 08-06-2004

yea.. it wouldn't be nice to give modified maps to people..
maybe if your BSPEdit could save it to a different file then have a plugin load that file and use it's entities?
(I'm not too good with this entity stuff..)
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#18)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Stripper2 not functioning properly with new dod update - 08-06-2004

Actually you can give your map the same name as the original one, since the actual BSP data doesn't change... what changes is only the entity list, which is sent by the server to all clients, so your clients won't need to download the new map if they have the original one (since they will inherit from the entities the server sends them)

Austin, how come your lovely proggy isn't in the filebase yet ? would you want to upload it there ASAP man, quiquiquick



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#19)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Stripper2 not functioning properly with new dod update - 08-06-2004

PMB, what I mean is if that person does not have the map they will get a modded one, which is not good.
  
Reply With Quote
Re: Stripper2 not functioning properly with new dod update
Old
  (#20)
Brainz
Member
 
Brainz's Avatar
 
Status: Offline
Posts: 270
Join Date: Jun 2004
Location: Nottingham, UK
Default Re: Stripper2 not functioning properly with new dod update - 09-06-2004

OK, my experience with ripent:
Agh, ever heard of a linebreak?

try it on avalanche, which I wanted to reverse, see how much of a difference the slope did make. It inserts 'invisible' characters between properties and entity entires.

Any of you 'leet hackers' feel like making a simple program that'll add linebreaks? it need them between the following combinations of characters:

}{
""
{"
"}

but not any others, because I've seen "{ crop up in a property value.
Also, if it could add a tab character between "" and {", it'd be even better.

Or is there someway to get the program to do that, and I'm missing it?

and If I edit a map, I always name it something different. usually _rev, for the REVenge.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com