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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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Aaaaaaaarh
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stefanhendriks
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Default Aaaaaaaarh - 15-12-2004

I am gonna get freaking nuts of this.

I am busy from 9:00 AM till 17:00 PM , and the only (*^@#)($*@#^$)(# step i did get closer was loading more interfaces. I just can't real the cBasePlayer class.

I _THINK_ the ProcessMovement can help us, but even so, perhaps not. I just can't stand the fact i am making LITTLE TO NO PROGRESS. Argh.


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Re: Aaaaaaaarh
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Pierre-Marie Baty
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Default Re: Aaaaaaaarh - 15-12-2004

tried to email the guys at Valve ?

for myself, I'm freaking out on my megahal code, it's FULL of leaks and crash bugs, it's just magic that it didn't crash more often o_O



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stefanhendriks
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Default Re: Aaaaaaaarh - 15-12-2004

omg, you got that magic from me dont ya?


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Jerry
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Default Re: Aaaaaaaarh - 15-12-2004

Sorry, I wasn't more of a help .
It's indeed really frustrating.


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@$3.1415rin
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Default Re: Aaaaaaaarh - 15-12-2004

lol@pierre, I wanted to rewrite the MegaHAL stuff because I didnt really understand big parts of it, but I thought I understood the readme and the principle in general ... but not enough time yet ..


  
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Pierre-Marie Baty
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Default Re: Aaaaaaaarh - 15-12-2004

hopefully next time I release sources from RACC the MegaHAL code will be much simplified

@stefan: yeah! perhaps. Looks like it's contagious. Damn, I need a cure now, grmbl.



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stefanhendriks
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Default Re: Aaaaaaaarh - 15-12-2004

well i never knew it could be cured. Rofl


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