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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 09-05-2004

I had a city one in there at 1st.
I was gonna change it back, actually ... so ... good reminder.
It was gonna be a saloon at 1st, but it's kind of a goth club now.
The city skyline will look much better, yes.
SO good to know there's another TS nut in the house !!!
Cheers !


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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 10-05-2004

how in the world does something like that happen carp...i mean in the first place(the tex problem)?

that totally sucks man Carp

lets all pitch in for some dope for Carp for having the energy to redo it all....thats great stuff!

yer making me nervous tho......i never back up anything.....and never lost anything like that either.

and please go more in depth about that @ texture and its uses cuz ive never even heard of that one....open a new thread for it informing the public about it.
or Zacker too. i dont like missing out on good shit and others may like this info too

Thanks duder.....that map is looking no less than awesome(wheres the menus and ashtrays hehehe)



Last edited by SoUlFaThEr; 10-05-2004 at 20:45..
  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-05-2004

Well ... 1st ... I was an idiot & overwrote my latest build with my earliest build.
The tex are missing because I've since removed them from my wad for sucking so bad.
I redid them & gave them new names for the newer version of the map.
The old map still wanted the ugly tex though.

Regarding the @ textures.
@ tex are simply tex that block vis, but are passable to players.
So ... you put up some @drapes in the window & vis can't see through.
You'll still be able to crawl through it though, cuz the brush won't block you.
It's an invaluable tool if you've gone mad with details in an area & need to drop the r_speeds, without compromising one of your many routes. i.e. windows ... mostly
I used them as blinds in ts_normandin to block the lower 4 windows in the courtyard.
R_speeds dropped by over 100 for each one I used.
Which is a good thing ... cuz now it's actually playable.

I have discovered something else though ...
@tex cannot be tied to a func_wall entity.
Which, more than likely, means they cannot be used in doors either.
Sad ... but ... oh well.
It was worth trying out.
Cheers !


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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 11-05-2004

thats dang interesting! who found this out?


  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-05-2004

I saw it on a website years ago, but I couldn't tell ya whos it was, sadly.
Just never used it before Normandin, that's all.


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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 11-05-2004

i suppose im pretty blind and am not paying attention to "the big boys"


  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-05-2004

Here's ts_normandin in it's present condition:






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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 11-05-2004

Somehow I'm not fond of these leaves as they are now... they look way too bright IMO
Just tuning down the luminosity should do the trick...

Already tried putting a wooden floor in the library ?
Or tiles... they would fit better I think.

The rest looks VERY convincing, it looks like a real school (oh wait, maybe it is ?)

You should do something with the rocky ground in the outdoors... perhaps just changing the texture x/y ratio would be enough. So far it looks "axial", I mean you can almost see square lines in the ground as if all the little rocks were all lined up.

You miss a restaurant... or a self-service



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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-05-2004

I did try wooden floors in the librart, but it looked really odd.
So, I settled on wooden highlights on the stairs, etc.
Cheers for that.
The stone sidewalk ... maybe cobblestones ... I'll try that today, but 1st I'll have to make the tex.
We'll see.
It's going beta right away ... you want a link when I'm ready ?
Well ... I did some new leaves & put down some cobblestones.
We'll see how it goes in a while.

Dayam, I sure sit here a lot waiting for compiles.
I'm really afraid of how long it might take with HL2, for instance.
There's got to be a better way.
(Oh man ... I wish I had a starships computer to work for me.)


I came.
I sawed.
I conquered.


Last edited by the Carpenter; 11-05-2004 at 21:43.. Reason: new compile
  
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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 11-05-2004

A link ?
Yeah. Haha! Time to frag some bots 8D



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