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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 16-07-2005

Hey guys - gonna be out of town for the next several days. Should be back by Tues at the latest.

Cheers!


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 19-07-2005

Oh yeah - forgot to mention: wait to work on the CP maps until I get the CP code finished. Its almost done, but I need to fix a few issues.


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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 19-07-2005

Quote:
Originally Posted by Maleficus
Oh yeah - forgot to mention: wait to work on the CP maps until I get the CP code finished. Its almost done, but I need to fix a few issues.
Okay, i'll hold off on Destruction till then.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 19-07-2005

New patch up!!

LOTS of fixes, additions, etc.

Bots wont chase enemies that are far away now, understand to attack medics - instead of just revived enemies who are invulernable, the stupid jumping should be fixed now - no matter the map or circumstance (let me know if otherwise CrapShoot) a load of other fixes/improvements I've forgotten, new features and some new bugs too!


Guide updated too, with the new info at the very end.

Cheers!


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Last edited by Maleficus; 19-07-2005 at 08:18..
  
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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 19-07-2005

Updated guide!


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 20-07-2005

Patch up!

This fixes the problems bots were having with OBJs on some maps.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 20-07-2005

BTW guys: forgot to mention, if you have .bot files you've made and want to use with your maps, send them my way.


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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 21-07-2005

new patch up!

You can now make an action active_forever, then turn it off/on in the script as needed, and the game remembers and handles it correctly!

Lts drop 1 ammo pack when die (shrub feature I liked).

Bots know how to fight underwater

can drop health/ammo underwater (another shrub-ish feature)

bots try not to jump into sub pen on MP_SUB (this isn't 100%, but its better than was).

CP support finished - start working on CP maps when ready. Flag actions need to have the ACTION_FLAG value set and the flags entity number - ACTION_SPAWNFLAG is only for forward spawn flags!!

tweaked addbot.

various combat fixes and improvemnts. Should be stronger and tougher.

Various menu improvements, credits added, bot_nightmare added, bot_skill fixed.

various UI fixes.

extract the file over all files in your fritzbot dir. Dont erase your fritzbot folder, this isn't a total install, just a patch.


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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 21-07-2005

Quote:
Originally Posted by Maleficus
Bots know how to fight underwater
Does this mean they'll go up for air and such? If so, that's sweet!

Quote:
Originally Posted by Maleficus
CP support finished - start working on CP maps when ready. Flag actions need to have the ACTION_FLAG value set and the flags entity number - ACTION_SPAWNFLAG is only for forward spawn flags!!
Does this require any different commands or any of that, if so how do we use those?

Looks like a great patch, thanks Mal.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 21-07-2005

They dont go up yet, they just understand how to fight.

No additional cmds, just set the allied/axis objs to action_flag.


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