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Re: the CZ bot
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>BKA< T Wrecks
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Default Re: the CZ bot - 26-12-2004

Quote:
Originally Posted by Ical
^) tips for PODBot and clone's user: when creating new waypoints set the Goal WP and the Important with start number; example Goal 1 (node nr.0), Goal 2 (node nr.1), Rescue point (node nr.2) etc. Bots returning to "node nr.0" as there id for compatibility with HLstats software. so this will results fast scenario gameplay.
Pierre, Whistler, sPlOrYgOn - is that true? ???



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Re: the CZ bot
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Pierre-Marie Baty
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Default Re: the CZ bot - 26-12-2004

Quote:
Originally Posted by >BKA< T Wrecks
Pierre, Whistler, sPlOrYgOn - is that true? ???
In my opinion, nothing in the bot code can make the bots behave like that...



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Re: the CZ bot
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MarD
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Default Re: the CZ bot - 26-12-2004

Heyyo,

Yeah, so far for de maps the bots randomly pick a goal point to go to, and for cs maps same deal, but once they reach a goal point and get a hostage they go to a random rescue waypoint, so the bots get the job done anywhich way.

What will add compatibility for stuff like HLstats is to give bots fake ID's, there has been people trying to do such a thing, dunno if they ever completed that project....


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Re: the CZ bot
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Pierre-Marie Baty
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Default Re: the CZ bot - 27-12-2004

it's already done... I've done a metamod plugin one year ago or so, that changes the bots' SteamID from "BOT" to 0, which fixes the HLStats compatibility problem. It's called "logfix". I did it just for that purpose, and because a bot server admin that I know asked me to



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Re: the CZ bot
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>BKA< T Wrecks
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Default Re: the CZ bot - 27-12-2004

Thanks for answering... I didn't even get what he meant. It sounded kinda mixed... I guess he wanted to say that bots play better when the most important waypoints have the lowest (first) numbers, but I couldn't really understand why this would have any influence at all - I mean, map goal is map goal, isn't it?
And what does the number of certain nodes have to do with the bots' HLStats compatibility???



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Re: the CZ bot
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sPlOrYgOn
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Default Re: the CZ bot - 27-12-2004

maybe he means that it's faster to find the goal waypoints when they're the first few nodes placed because when the bots are searching for a waypoint the usually start the search with waypoint #0 to the last waypoint..
  
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Re: the CZ bot
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>BKA< T Wrecks
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Default Re: the CZ bot - 27-12-2004

Ah, that finally sounds reasonable. The question is whether the search really takes so long that the difference is noticeable in game?



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Re: the CZ bot
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MarD
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Default Re: the CZ bot - 27-12-2004

Heyyo,

The searchtime? seconds at the most man. When you go to save waypoints, how long does it take to check for any waypointing errors? 1-5 seconds? so the delay's not life threatning TWrecks.


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Re: the CZ bot
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stefanhendriks
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Default Re: the CZ bot - 27-12-2004

whenever you need a lot of quick access to specific waypoints, its handy to store them in a table. If you don't do this, you keep dooing an expensive look-up, which eats cpu... A LOT cpu.


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Re: the CZ bot
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sPlOrYgOn
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Default Re: the CZ bot - 27-12-2004

well he's talking about finding goals and not finding errors in waypointing..
with Whistler's new code for finding errors in waypoints.. if it used to take 5 seconds I'd say it'll probably take 1 second now
  
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