.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > YappA > Half-Life and HL1 Mods
Half-Life and HL1 Mods Discuss about your favourites HL1 Mods here Half-Life

Reply
 
Thread Tools
CT models_CS 1.6 Have you heard of this bug?
Old
  (#1)
miopalmo
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 24
Join Date: Jan 2004
Default CT models_CS 1.6 Have you heard of this bug? - 19-01-2005

Hi,
Currently I use CS with Warcarft frozen throne/Metamod/Amx all latest releases and use bots:
Joebot+Realbot
and/or
Podbotmm+Realbot

No problems, all works fine except that everytime I install customs models just like:
CSRU
Frenchy skins any latest release
or Fusion packs

then, the CT kill all T, The T or myself (playing as T) cannot kill the CT.
If I just erase the models/player (leaving everything inside from any pack, sounds, sprites,...) the game is back ok.
Maybe a problem oh hitboxes? Maybe, but why only with those customs 1.6 CT models?
Maybe is because I am using Amx and is saying CT are in god mode? And only if you use customs models???

Can anyone help on this, I want to use cuystom CT models!!
Thanks in advance,
miopalmo
  
Reply With Quote
Re: CT models_CS 1.6 Have you heard of this bug?
Old
  (#2)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: CT models_CS 1.6 Have you heard of this bug? - 19-01-2005

find models that have correct hitboxes
  
Reply With Quote
Re: CT models_CS 1.6 Have you heard of this bug?
Old
  (#3)
miopalmo
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 24
Join Date: Jan 2004
Default Re: CT models_CS 1.6 Have you heard of this bug? - 19-01-2005

Fixed:


In fact, all models intended for CT CS 1.6 work fine (as they should), but the package installation (of CSRU, Fusion, frenchys skins,...) of the models goes like this:
for T players, two files leet.mdl and leetT.mdl
for CT players, 1 file urban.mdl

why this difference? No idea.

Take one of the leetT.mdl and place it in all subfolders corresponding to CT, renaming it to the corresponding urban, sas, gign...
and then, it works. You can hit now the CT players.

I suppose, the CT hitboxes are based on the copied T (leetT.mdl) file, but I guess that is ok, since the models are not very different to one another.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com