I've tested the new beta and there are few things that I wanted to report:
The bot's wallhack seemed to be approved.
Now, they know where anyone is, anywhere. Sometimes they look up at the ceiling when there is in all cases something above them, an enemy.
They look up suspiciously at the ceiling, not shooting, just walking, and they swtich to HE grenade, and throw it up and in most cases they are beneath a lower ceiling than before when they throw the granade, which increases their chance to get hit by it.
Not only that, they now
shoot/spray the wall just like that even when they are far because an
enemy is there, in 100% of the cases.
No way they heard him, neither his shooting, they simply
know.
About the HE throwing, it seems that they don't only do it when there might be an enemy, they also decide, while doing nothing, maybe looking for enemy, to switch to HE grenade and throw it at the wall or anywhere else with no good reason. They do it quite alot.
For example - a T went by, suddenly noticing an enemy that just disapeared behind the wall. He shot one time at the wall where he last seen the enemy CT, switched quickly to a grenade, and threw it up high on the wall, again for no good reason(it was beraly the enemy's direction).
The also fall from high places.
Sometimes, they also discover an enemy in their sight of vision, aim at him, let him run a bit, then remember to shoot. And sometimes, they simply stop. Stop like they are thinknig of something, maybe drinking their cup of coffe, and come back from the day-dream. Well, as for AI, it's pretty good they rest like human-beings.
~Note~
I only played for about half an hour or even 15 minutes, but they were clearly issues that might pop up often.
There might be more things that I haven't review here, will keep checking and adding to this thread.
dor123