Quote:
Originally Posted by sPlOrYgOn
Okay now it'll ignore addbot commands in the podbot.cfg if there are bots joining from last map...
|
There are two contrary situations:
1. Some people want the server never will be empty - they wants still some bots on the server without any reaction from admin of this server. For these people this solution with filling server to (max_bots - number_of_players) is amazing. Joining bots from previous map (or from podbot.cfg) solves them the problem with making server emty.
2. Some other people - the same lazy like these in point 1 - they want in some situation have bots on the server (if there is not sufficient human-players or for making some combat-training), and in other situation without bots (some clan matches) and without too much reaction of admin. So - imagine this - there is max_bots 10, currently there is 8 human-players on the server and 2 bots. They play during some combat-trainig and after 1h they decide to play a match without bots. So - admin do this -
pb removebots
and for this current map the problem is solved. They can play 4 on 4. But after mapchange there isn't any bot on the server - so there will be added some bots (how many - 10 or 2?). To prevent this admin should write something more in console:
pb max_bots 0
And after finishing this match , he has to roll back this max_bots and type also pb fillsever.
How it was before in PB2.5?
1. The people could write max_bots at value they like and fillserver in podbot.cfg or server.cfg
2. Kicking two bots to prepare clan match. After map change nothing happened - because there were the same bots (or without bots) on new map like on map previous. Admin don't need change any max_bots. After finishing match admin should write only pb fillserver.
These examples are only for comparing some situations. Benefities and inconveniences made by this new look at auto add/kick problem. The people should know effects of this.
So maybe it's better ignore addbot commands from podbot.cfg if there are some
human-players after mapchange? But human-players reconnect always later than bots - so should be a delay for checking this condition on new map start...
How to make all people happy?