Quote:
Originally Posted by KWo
They have to fool You otherwise I'm getting a lot of complaints this bot is too easy (because too much predictable). I have seen the people were also running left/right to make them as more hard to hit (but yes - they didn't do cicrles). If You know they are camping somewhere - fool them too - use flashbangs. They are getting affected by flashbangs - didn't You know that?
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Yes, I know that I can flash them
But when they are flashed after two seconds they are shooting like before flash it's not fairly because flash slowly disappear but after two seconds they see all normal. But if normal player are flashed it takes him at least 5 seconds to calm down and see whats are going on. But for bots it's only 2 seconds before they attack again.
And about that "easy kill" maybe add that only on certain bots not for all, and can You create some bots more reall just like it was a real player on server. Example (Bot A spawned as CT on assault map he go up on that building what near to that car and camp with awp or something then he waits for a few terrorists when come out try to kill them he throw a smoke on him self to hide it. Next he goes to back door, he heard some enemys behind a doors he shoot some bullets then throw a hegrenade then reaload and go in throw flash, flashes some enemys kill someone then he run to hide and next rescue hostages.)
That will be real.
And one more.
How about in de_dust2 One bot spawned as T. He bought a some weapons etc + some nades. And he will camp in T base opposite on B (but still he is on T base.) And he sees that from B place are coming 2 CT's then he throw a flash they are flashed he try to kill them, he kill only one he throw a hegrenade misted then he draw out pistol and kill him... (and it's like a real player.)
I have a noticed that on every team on round start 2 bots are stuck in each other for a few seconds can this be fixed?
And how about in first post with some suggestions? please ?