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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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[FritzBot ET] Pirates waypoint
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TomTom
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Default [FritzBot ET] Pirates waypoint - 17-09-2012

With the wiki articles down, I am claiming the pirates map's waypoint here (quality payable WIP or better).
Specifically waypoints for the final version:

title: Pirates Final
file: pirates.pk3
version: Final
release date: July 17th 2011

author: FireFly
website: http://www.wolfplayer.nl



I am currently re-measuring team balance after 2 minor corrections (previous test was almost equal wins per team).

I'll post them soon tonight after the tests.

BTW: for interest to FritzBot ET waypointers only, the waypoints' map .script file includes an added scrip_mover to copy a built-in model as a way to add a sloped structural element to allow Axis bots to return to their 2nd story spawn. You can compare those lines with other lines that add a misc_gamemodel in the same file to get a feel for how to do it.

Last edited by TomTom; 17-09-2012 at 23:58.. Reason: shortened title
  
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Re: [FritzBot ET] Pirates waypoint
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TomTom
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Default Re: [FritzBot ET] Pirates waypoint - 18-09-2012

Alright done! the waypoints are posted here;

http://www.cfegames.com/index.php?ac...=view;down=276

Balance is very good if the extra bot is a panzer for the Allies and an engineer for the Axis. But an extra cvop for the allies will greatly favor the allies winning.

And as always join cfegames.com to get the waypoints, download, rename to .pk3 by stripping off the .zip. Then put the waypoints in your fritzbot folder and the map file into etmain folder, run ET, use mod FritzBot, select the map and join the bots.

And many thanks to Ancient for cfegames.com.


.one Ringstellung to rule them all.
  
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