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Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

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Recording player's communications
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bh_letters
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Default Recording player's communications - 13-01-2004

Hi all

I am trying to record player's communication in a multi-player half-life game. Is it possible to record players communication along with the game video? I also need to record the game video for scoring purposes.

What are software that I need to download for these purposes?

Thanks for your time
  
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Re: Recording player's communications
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Pierre-Marie Baty
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Default Re: Recording player's communications - 14-01-2004

What do you mean with "player's communications" ?
Text chat or HLVoice audio ?

You can keep track of the text chat that players send each others, but I'm not sure you can record the audio chat. Perhaps an "admin plugin" coder can confirm ?



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Default Re: Recording player's communications - 16-01-2004

I want to record HLVoice audio.
  
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Re: Recording player's communications
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Fiber_Optic
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Default Re: Recording player's communications - 16-01-2004

You can try a tape recorder near your speakers...
  
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bh_letters
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Default Re: Recording player's communications - 16-01-2004

I want to know if there is a way to record communications audio along with the video using record demoname command.

Thank you
  
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Re: Recording player's communications
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botman
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Default Re: Recording player's communications - 16-01-2004

No, there isn't. The audio isn't saved along with demos and isn't accessible to anything but the engine code. You can't intercept, monitor or save the voice audio data.

botman
  
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Re: Recording player's communications
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Terran
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Default Re: Recording player's communications - 11-02-2004

We've done this back in CS 1.5 days (never tried this with CS 1.6). You had to set "voice_enable 1" during record AND playback, nothing else was required.

A regular player at my server recorded a demo with ingame voice to document the misbehavior of another player - kind of funny :-)
One of my co-admins watched the demo and wondered why we all had so much fun with it - he simply had deactiveted his ingame voice...
  
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