.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Common Questions
Common Questions Are you seeking help ? Get it here !

Reply
 
Thread Tools
some problems with podbot no bots ingame!?
Old
  (#1)
Onkel_rAiden
Member
 
Status: Offline
Posts: 3
Join Date: Jan 2007
Default some problems with podbot no bots ingame!? - 23-01-2007

a view minutes ago i installed the podbot on the cs1.6 server.

the following configuration is shown in HLSW:

ClanMod v1.82b1
MetaMod v1.19
PODBot v1
SoundCheck v1.24
HLGuard v1.8
Valve Anti-Cheat

when i get information about the metamod-status in HLSW, it shows that the PodBot-Plugin is running.

POD-Bot mm RUN - podbot_mm_i386.s v3.0B17 ini Chlvl ANY

the problim is..... no bot connected!
i donīt know why?



Here is my podbot.cfg

(i colored the lines which where changed by myself!)



pb_wptfolder wptdefault

# Set the value to 1 to turn on welcome messages at start the game
pb_welcomemsgs 0

# Use this to turn on/off the Speech Synthesis
pb_usespeech 0

# These 2 lines below supports a minimum and maximum number
# of bots running on a server. Bots will be added to the server
# until the total number of players (bots and humans) reaches the
# max_bots value. Each time a new player joins the server, a bot will be
# kicked from the server unless there are only min_bots number of bots
# currently on the server. After players disconnect from the server, bots
# will be automatically added back to the server until the total number
# of players reaches max_bots again. You should make max_bots be AT LEAST
# one less than the maxplayers value (otherwise no one will be able to join
# your server).
# These 2 cvars below are limits for the function pb fillserver
# and pb removebots.
# You can stop this function by writing pb_maxbots = 0.
# Ths function is also not working in the case if pb_bot_quota_match
# is grater than 0 (in that case amount of bots follow the number
# humans * pb_bot_quota_match - of course in the min/maxbots limit).
pb_minbots 4
pb_maxbots 12


pb_bot_quota_match 0

# Changing the setting below forces bots joining to certain team.
# Useful if You want to have always bots in one team against humans.
# Argument values: "ANY", "T", "CT"
pb_bot_join_team "ANY"

# Changing the setting below forces bots using the specyfied skin - the same
# for all bots from one team - regardless of pb add or pb fillserver
# parameters.
# Useful if You want to have always bots in one team with the same skin.
# Argument values: 1,2,3,4 - they are foreced skins, 5 - default - no forcing
pb_skin 5

# These Settings below specify the Rate (in Seconds) of updating
# some of the Bot Checks. If you've got a slow computer you could
# try changing these to higher values to get some performance back.
# NOTE: This seriously affects the Bots Perception. If you have a
# fast computer you might try lowering them to get better even
# better playing results
pb_timer_sound 0.5
pb_timer_pickup 0.3
pb_timer_grenade 0.5

# Set this to 0 to disallow Bot Logo Spraying
pb_spray 1

# Set this to 1 to switch on the Free For All mode
# (The bots will also kill their teammates)
pb_ffa 0

# This Variable specifies if Bots are allowed to shoot through Walls
# if they saw an enemy or if they heard someone on the other Side of
# a Wall (additional Settings are specified in "botskill.cfg")
pb_shootthruwalls 1

# passwordkey - need set as setinfo to get access to main podbot menu
# usage (in below example You may need to write Your-own passwordkey instead
# _pbadminpw - if You changed the default setting for it):
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"

# Set the password to have access to podbot menu on DS by 'pb menu'
# console command typed in client's admin PC or called from the binded key.
# Example of bind on Your client PC:
# bind "=" "pb menu"
pb_password "your_password"

# This value sets the maximum number of Bots to follow a user
pb_numfollowuser 5

# Remove the Comments on the Line below to add Bots that have at least
# a Skill You want
pb_minbotskill 95

# Remove the Comments on the Line below to limit Bots to the specified skill
pb_maxbotskill 100

# This value sets the maximum number of weapons Bots are allowed to
# pickup during one round
pb_maxweaponpickup 10

# Set the below value to delay bots re-join after new map start
pb_mapstartbotdelay 10

# Set the below value to 1 to enable auto kill bots if all human players
# are dead already (default is 0)
pb_autokill 0

# Set the below value to to delay (in seconds) autokill bots if
# autokill is enabled - above (default is 45s)
pb_autokilldelay 45

# Remove the Comments on the Line below to turn on Jason Mode !
# pb_jasonmode 1

# Set the below option to 0 to turn off the Skilldisplay and
# the [POD] before the name
pb_detailnames 1

# The setting below specifies the danger factor with which the bots
# will weighten any waypoint where they have been killed in the past,
# in order to avoid it later. The higher the value, the more the bot
# will care about these waypoints and pick other routes instead.
# Progression is logarithmic. Warning: higher values require more CPU.
pb_dangerfactor 800

# Set to 0 to turn off Botchatting
pb_chat 1

# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4

# The line below binds the User Menu to the "=" key. Of course you
# can bind this to any key you like.
bind "=" "pb menu"

# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations.(default: 13.0)
pb_aim_spring_stiffness_x 13.0

# HORIZONTAL (left/right) spring stiffness of the aiming system. This value
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y 13.0

# VERTICAL (up/down) damping coefficient of the aiming system. This value also
# affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_x 0.22

# HORIZONTAL (left/right) damping coefficient of the aiming system. This value
# also affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_y 0.22

# VERTICAL (up/down) error margin of the aiming system. This value affects how
# far (in game length units) the bot will allow its crosshair to derivate from
# the ideal direction when not targeting any player in particular.
# (default: 2.0)
pb_aim_deviation_x 2.0

# HORIZONTAL (left/right) error margin of the aiming system. This value affects
# how far (in game length units) the bot will allow its crosshair to derivate
# from the ideal direction when not targeting any player in particular.
# (default: 1.0)
pb_aim_deviation_y 1.0

# Perpendicular influence of the vertical axis on a HORIZONTAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.25)
pb_aim_influence_x_on_y 0.25

# Perpendicular influence of the horizontal axis on a VERTICAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.17)
pb_aim_influence_y_on_x 0.17

# Maximal value in seconds after which the aiming system will re-evaluate its
# ideal direction. This affects how often a bot will attempt to correct an
# imprecise crosshair placement by moving the crosshair inside the error
# margin bounds defined by the botaim_deviation CVARs.(default: 1.2)
pb_aim_offset_delay 1.2

# Fraction of the full speed the aiming system will adopt as speed when aiming
# at nothing in particular. This affects how slow the bot will move its
# crosshair when targeting nobody, relatively to its full speed capacity.
# (default: 0.5)
pb_aim_notarget_slowdown_ratio 0.5

# Fraction of the estimated target's velocity the aiming system will rely on
# when aiming at a moving target. This affects how well the bot will be able
# to track moving targets on the fly, and whether it will have a tendancy
# to aim ahead of it or behind it. (default: 2.2)
pb_aim_target_anticipation_ratio 2.2

# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00000000000000000000000000"

# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000000000"

# Remove the comments on the lines below to have Bots
# join automatically if you start a new map

pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100

Sorry for my bad english!
the last lesson was 26years ago

thx for help

Thomas


PS: u can find the server under the following IP: 62.104.168.229:27025
  
Reply With Quote
Re: some problems with podbot no bots ingame!?
Old
  (#2)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: some problems with podbot no bots ingame!? - 23-01-2007

Did You install the fullpack or binaries only? Make sure You have all waypoint files necessary for playing any particular map.
  
Reply With Quote
Re: some problems with podbot no bots ingame!?
Old
  (#3)
Onkel_rAiden
Member
 
Status: Offline
Posts: 3
Join Date: Jan 2007
Default Re: some problems with podbot no bots ingame!? - 24-01-2007

Hello KWo!

iīd installed the newest fullpack!

i wonder why there is no info for any password setting in the podbot.cfg.
in older versions, i remember, there will be set a pw for using any commands in podbot.
In the newest version i canīt find anything about a password.

greetings Thomas
  
Reply With Quote
Re: some problems with podbot no bots ingame!?
Old
  (#4)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: some problems with podbot no bots ingame!? - 24-01-2007

Quote:
Originally Posted by podbot.cfg
# passwordkey - need set as setinfo to get access to main podbot menu
# usage (in below example You may need to write Your-own passwordkey instead
# _pbadminpw - if You changed the default setting for it):
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"

# Set the password to have access to podbot menu on DS by 'pb menu'
# console command typed in client's admin PC or called from the binded key.
# Example of bind on Your client PC:
# bind "=" "pb menu"
pb_password "your_password"
I've just opened the podbot.cfg file from the fullpack and I can still see there the text above. I have no idea why You couldn't find it.
You didn't write if after installing the fullpack You can see some bots on Your server. Did You try with standard CS maps or some custom ones (for those You need to find waypoints either in the filebase of bots-united or ask at Waypointing forum.
  
Reply With Quote
Re: some problems with podbot no bots ingame!?
Old
  (#5)
Onkel_rAiden
Member
 
Status: Offline
Posts: 3
Join Date: Jan 2007
Default Re: some problems with podbot no bots ingame!? - 25-01-2007

Hi KWo

After installing the fullpack i used only standard-maps like de_dust, de_inferno, de_aztec....... no fun maps!

Did the bots join automatically the server or must i choose some bots from the podbot-menu at first?





in the podbot.cfg i filled in the following rows:


pb_passwordkey "_pbadminpw"
pb_password "xxxx" xxxx = my password

in the config.cfg on my client i filled in the following rows:

setinfo "_pbadminpw" "xxxx" xxxx = my password
bind "l" "pb menu"


in game, when i press the "l" button, i get a message in the console like "pb unknown command"

i have no idea why this didnīt work


Thx for your help!

greetings Thomas

Last edited by Onkel_rAiden; 25-01-2007 at 10:49..
  
Reply With Quote
Re: some problems with podbot no bots ingame!?
Old
  (#6)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: some problems with podbot no bots ingame!? - 26-01-2007

Quote:
Originally Posted by Onkel_rAiden View Post
Hi KWo

After installing the fullpack i used only standard-maps like de_dust, de_inferno, de_aztec....... no fun maps!

Did the bots join automatically the server or must i choose some bots from the podbot-menu at first?
If there is everything correctly installed You should see so many bots as You have "pb add" lines in Your podbot.cfg file. They should be added automatically if the podbot_mm.dll can find waypoints for the map You are playing (in Your podbot/wptdefault folder) and config files in the main podbot folder.
Quote:
Originally Posted by Onkel_rAiden View Post
in the podbot.cfg i filled in the following rows:

pb_passwordkey "_pbadminpw"
pb_password "xxxx" xxxx = my password

in the config.cfg on my client i filled in the following rows:

setinfo "_pbadminpw" "xxxx" xxxx = my password
bind "l" "pb menu"

in game, when i press the "l" button, i get a message in the console like "pb unknown command"

i have no idea why this didnīt work
That setinfo line You should place in autoexec.cfg file placed in Your main cstrike folder. More info You can see here:
http://forums.bots-united.com/showthread.php?t=5669

Make sure Your podbot_mm.dll is running - write in the console:
meta list
and see the output.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com