.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Forge of Digital Worlds > Waypointing > POD-Bot mm Waypoint Format
POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

Reply
 
Thread Tools
CS 1.5 standard maps
Old
  (#1)
Nikolai
Member
 
Status: Offline
Posts: 4
Join Date: Jul 2006
Location: Kiev, Ukraine
Default CS 1.5 standard maps - 07-07-2006

As I discovered, not all of the standard maps are waypointed yet! Please help finding wpts for these maps:

as_highrise
cs_arabstreets
cs_thunder
de_foption
de_jeepathon2k
de_rotterdam
de_vegas
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#2)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: CS 1.5 standard maps - 07-07-2006

Ancient - please find all camp waypoints in pwf they are older than from 2004 - remove these camps and place the new ones. I just don't have time to do it.
Attached Files
File Type: zip some_pwf.zip (109.9 KB, 1311 views)
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#3)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: CS 1.5 standard maps - 08-07-2006

I don't have 1.5, but I will waypoint them for steam.
I don't know if there is a difference except for a couple bug fixes


[Web Designer][Waypointer][Gamer]
CFE Games Administrator
[CFE]Games.com
[Never Trust the Untrusted]
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#4)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: CS 1.5 standard maps - 08-07-2006

cs_thunder changelog
Fixed many path points
Created new jump points
Fixed like 10 camp waypoints

as_highrise
Fixed camp points
New Jump points
New Ladder Points
Fixed like 10 Camp Waypoints

cs_arabstreets
Fixed some walk points
Fixed Camp points

de_foption
Fixed Spawn waypoints
Fixed walk points
Fixed Camp points
Deleted and added new paths

de_rotterdam
Fixed camp points
Fixed Paths (some)

de_vegas
Fixed paths
Fixed Camp Points

de_jeepathon2k (skipped)
I don't know how to due veichle functions. :s

All these waypoints are nasty looking and will confuse the bots.
Like KWo told me about bot algorithum unecessary waypoints paths and waypoints etc..
I tried to fix some of the problems in these waypoints.

If your bots have problems tell me
because I will redue the entire map
Highrise was the best waypointed map

Enjoy.
Attached Files
File Type: zip waypointpack_small_.zip (93.1 KB, 1050 views)


[Web Designer][Waypointer][Gamer]
CFE Games Administrator
[CFE]Games.com
[Never Trust the Untrusted]
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#5)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: CS 1.5 standard maps - 10-07-2006

Yeah - some of these maps I was waypointing long time ago, when I knew nothing about pathfinding algorithms. cs_arabstreet shouldn't have big problems - I was fixing camps (did You found some unfixed?). There is also one thing to do with it on that map - there are some boxes and bots can jump there as well - but they shouldn't jump at any box if they have some hostages - please place "No Hostage" flag on these points (hostages aren't good jumpers ).
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#6)
Nikolai
Member
 
Status: Offline
Posts: 4
Join Date: Jul 2006
Location: Kiev, Ukraine
Default Re: CS 1.5 standard maps - 12-07-2006

Ancient
When I try to extract files from waypointpack_small_.zip WinRAR says "Unknown method" and 7-Zip says "Unsupported compression method". Please repack it into the standard zip (deflate) or at least tell me which program to use for decompression of this archive.
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#7)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: CS 1.5 standard maps - 12-07-2006

I used winzip 10 Pro and I made it as small as possible

Zipgenius willl help open the program.

But here is a rar'd version
http://www.cfegames.com/downloads/waypoints_small.rar


[Web Designer][Waypointer][Gamer]
CFE Games Administrator
[CFE]Games.com
[Never Trust the Untrusted]
  
Reply With Quote
Re: CS 1.5 standard maps
Old
  (#8)
Nikolai
Member
 
Status: Offline
Posts: 4
Join Date: Jul 2006
Location: Kiev, Ukraine
Default Re: CS 1.5 standard maps - 12-07-2006

Nevermind, I've finally found out how to decompress this zip.
Using Total Commander.

I tested all 6 waypoints and they work perfectly on the Counter-Strike 1.5.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com