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POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

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A few waypoint requests
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Kreation
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Default A few waypoint requests - 05-07-2010

I have a few requests to make for these custom maps. Let me know if anyone is up to it or can help me out.

awp_terminal - http://www.fpsbanana.com/maps/125423

de_skidrow - http://www.fpsbanana.com/maps/137405?qpost=5766677

fy_shipment - http://www.fpsbanana.com/maps/109076

tdm_killhouse - http://www.fpsbanana.com/maps/108977

Any and all help appreciated.
  
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Re: A few waypoint requests
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Ancient
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Default Re: A few waypoint requests - 07-07-2010

I waypointed de_skidrow.
The bots seem to run well, the Terrorists seem to have an advantage, but everything runs smoothly (for what I've seen).
This map is great, and I hope to waypoint more like it.

Keep in mind, I waypointed this very quickly and let them run 20 rounds.
Also, keep in mind, that waypointers often times don't know how a map runs (like people camping spots, the favored routes to places etc...), so sometimes the bots may not run 100% like the way humans would on certain maps.

http://www.cfegames.com/maps.php?op=de_skidrow


Edit: If you find any errors or want them updated again, let me know and provide screen shots or demo's of what the problem area's are or where you want things updated. I've noticed that this isn't a 32 player map. This map runs best as 6v6 right now, if a person can add more spawns and keep them far enough apart the bots and human players can play together freely and happily.


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Last edited by Ancient; 07-07-2010 at 22:27..
  
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Re: A few waypoint requests
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Kreation
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Default Re: A few waypoint requests - 08-07-2010

Alright, I'm going to go ahead and put it on my server right now. These maps are all for my modern warfare 2 server that I have running and I want to get all the maps from MW2 made for CS so it's more realistic like the actual game. Any chance for getting the other 3 maps waypointed?
  
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Re: A few waypoint requests
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Ancient
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Default Re: A few waypoint requests - 08-07-2010

I have the other 3 downloaded. I'm having trouble with awp_terminal right now, since the Terrorist spawn requires a lot of jumping to get out and the goals are difficult for the bots to understand, so I'll see what I can do to improve the waypoints before I release them.

http://www.cfegames.com/maps.php?op=fy_shipment

I hope you don't put the bot skill too high when using this dark map.


[Web Designer][Waypointer][Gamer]
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[Never Trust the Untrusted]

Last edited by Ancient; 08-07-2010 at 02:43..
  
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Re: A few waypoint requests
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Ancient
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Default Re: A few waypoint requests - 10-07-2010

I tried to do my best on awp_terminal, there are a few bugs with the waypoint system, if you'd like to check them out check this link: http://forums.bots-united.com/showthread.php?p=61897

http://www.cfegames.com/maps.php?op=awp_terminal


tdm_killhouse is only a 6v6 (six vs six) map.
http://www.cfegames.com/maps.php?op=tdm_killhouse


I waypointed a few maps a while back that had an urban setting, check it out, it may be what you're looking for
http://www.cfegames.com/maps.php?op=cs_crackhouse
http://www.cfegames.com/maps.php?op=de_bagdad
http://www.cfegames.com/maps.php?op=de_blackmarket2
http://www.cfegames.com/maps.php?op=de_builder_yard

Many more can be found on my site if you have the time to look.

Happy Hunting kreation.


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Re: A few waypoint requests
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Kreation
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Default Re: A few waypoint requests - 11-07-2010

Hey, my internet has been off for a bit, but thanks a lot for these waypoints. I'll look into the other maps you posted too and for the bugs with terminal as well. I'll post back if I come across anything that is majorly affecting the gameplay. Thanks again.
  
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