you mean glowing (very bright) should cause bot to not to aim becuse it is blinded lightly
or you mean glowing with alpha (so player is transparent for example like ghost) that could affect its aim aswell?
wel idea is interesting but checking of enemy glow etc should be ot often than once per second to avoid excessive cpu usage. but that would require to introduce the bot skill level against specific enemy
Well amx has amx_glow function, and once I found a bot in a really bright pink glow, and I think the really bright glow should affect a bot's aim a little bit.