.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Time to make some decisions?
Old
  (#51)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Time to make some decisions? - 10-06-2004

i luved the way they did in call of duty.. and i have never heard any one complain about it..
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#52)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 10-06-2004

I've not played CoD yet, maybe when my incapacity benefit comes thru next week, i'll go out shopping :p


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#53)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Time to make some decisions? - 10-06-2004

download the demo?
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#54)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 10-06-2004

downloading now :p


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#55)
Brainz
Member
 
Brainz's Avatar
 
Status: Offline
Posts: 270
Join Date: Jun 2004
Location: Nottingham, UK
Default Re: Time to make some decisions? - 11-06-2004

I think something like 'ragdoll' physics should be implemented, even when the target is alive. A high caliber hit to the shoulder or arm, if not leathal, will spin them round, very much like I imagine it would IRL.

If you think people won't play the game with realism like this, add a server side variable to disable it. perhaps a binary type variable, 1+2+4+8 etc for each realism feature.

*Is there a name for this type of variable?*
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#56)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Time to make some decisions? - 11-06-2004

Yes, what you mean is a bitmask variable.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#57)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Time to make some decisions? - 11-06-2004

actually.. if there is not an exploasion.. a bullet wont make you fly back like in the movies.. if you get shoot with a deadly bullet you would likely just fall on your knees..

but i think it would be cool.. maybe aim for cool animations where you use different animation all the time.. i mean.. when you run.. you dont run like the next guy.. different classes run different.. or something.. same for climbing and such..
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#58)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Time to make some decisions? - 12-06-2004

Quote:
Originally Posted by Pierre-Marie Baty
Yes, what you mean is a bitmask variable.
Yeah that is such a great idea. To bad it took me 2 years to figure out how adminmod knew which one's were on.

Here is an example (tested to work with http://nickciske.com/tools/binary.php). WARNING: may be endian dependant!

Code:
#include <iostream>
 #include <stdlib.h>
 
 #define BIT0 1
 #define BIT1 2
 #define BIT2 4
 #define BIT3 8
 #define BIT4 16
 #define BIT5 32
 #define BIT6 64
 #define BIT7 128
 
 using namespace std;
 
 int main(void)
 {
   char AsciiStorageArray[256];
   cout << "Insert the phrase to be translated: ";
   cin.getline(AsciiStorageArray, 255);
   cout << endl << "Streaming: ";
   
   int i;
   for (i=0; i < 256; i++)
   {
 	if (AsciiStorageArray[i] == 0)
 	  break;
 	if (AsciiStorageArray[i] & BIT7)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT6)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT5)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT4)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT3)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT2)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT1)
 	  cout << 1;
 	else
 	  cout << 0;
 	if (AsciiStorageArray[i] & BIT0)
 	  cout << 1;
 	else
 	  cout << 0;
 	cout << " ";
   }
   
   cout << endl << "Thank you and have a very safe day" << endl;
   
   system("PAUSE");	
   return 0;
 }
Hooray for bit manipulation!
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#59)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Time to make some decisions? - 12-06-2004

whats stdlib.h included for?
  
Reply With Quote
Re: Time to make some decisions?
Old
  (#60)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Time to make some decisions? - 12-06-2004

Quote:
Originally Posted by TruB
actually.. if there is not an exploasion.. a bullet wont make you fly back like in the movies.. if you get shoot with a deadly bullet you would likely just fall on your knees..
What I was referring to was this

(honor to the memory of Frederico Garcia from the International Militias against the fascists in the Spanish civil war. Photo (c) Robert Capa)

Bullets caught on some point of your body make this part flinch. If you catched a bullet in your right arm, your right arm would flinch back. Ragdolls physics are needed for that.

@SFX: instead of using this
Code:
#define BIT0 1
#define BIT1 2
#define BIT2 4
#define BIT3 8
#define BIT4 16
#define BIT5 32
#define BIT6 64
#define BIT7 128
you can do
Code:
#define BIT0 (1 << 0)
#define BIT1 (1 << 1)
#define BIT2 (1 << 2)
#define BIT3 (1 << 3)
#define BIT4 (1 << 4)
#define BIT5 (1 << 5)
#define BIT6 (1 << 6)
#define BIT7 (1 << 7)
it's easier



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com