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Grave Bot Artificially deadly intelligence for S&I by Ghoul Science & IndustryHLDM

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Re: Bugs in Gravebot 0.1 and 0.2
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hiyahin
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Default Re: Bugs in Gravebot 0.1 and 0.2 - 23-01-2005

Well done. I shall try it out now. BTW, how long did it take you to find that major bug?
   
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Re: Bugs in Gravebot 0.1 and 0.2
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Ghoul
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Default Re: Bugs in Gravebot 0.1 and 0.2 - 23-01-2005

Once it was known that BotAvoidContact was the problem, it was just a matter of debugging the code and seeing what exactly line was causing the problem. After that, I debugged the parameters going into the function, and after a bit the problem was found and fixed.
   
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Re: Bugs in Gravebot 0.1 and 0.2
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hiyahin
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Default Re: Bugs in Gravebot 0.1 and 0.2 - 24-01-2005

Another thing:
Is it just me or do the bots seem to move faster than how I can move. I mean, when 2 bots meet each other and tries to out strafe-attack each other, they seem to be spinning really darn quickly.
   
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Re: Bugs in Gravebot 0.1 and 0.2
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Ghoul
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Default Re: Bugs in Gravebot 0.1 and 0.2 - 25-01-2005

Well, it'll look like they're moving really fast because they're close to each other. But, they 'cheat' because they can apply any amount of 'force' foreward, backward, left, or right, which allows them to move in any direction (not counting the z axis) at any speed below the max for both strafe and forward/backward. So yeah, it may look like they're moving faster, and that could be because they are, slightly.

In the future I hope to make them navigate and attack without relying on calculated values and instead using the normal buttons.
   
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