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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Re: progress
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RoboCop
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Default Re: progress - 22-04-2018

Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...





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Re: progress
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The Storm
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Default Re: progress - 23-04-2018

E[POD]Bot is working fine with Metamod and Singleplayer. You can check there.

Last edited by The Storm; 24-04-2018 at 22:32..
  
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Re: progress
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RoboCop
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Default Re: progress - 24-04-2018

I just had this crash from your latest SB 0.4.2 build:-

Code:
../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0

Program received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 0xf1a58b40 (LWP 14229)]
0xf2e87a0a in ?? () from ./steamclient.so
(gdb) bt
#0  0xf2e87a0a in ?? () from ./steamclient.so
#1  0xf256f900 in ?? () from ./steamclient.so
#2  0xf2569c78 in ?? () from ./steamclient.so
#3  0xf255ffac in ?? () from ./steamclient.so
#4  0xf25626aa in ?? () from ./steamclient.so
#5  0xf2563536 in ?? () from ./steamclient.so
#6  0xf2e8f420 in ?? () from ./steamclient.so
#7  0xf2e8e09b in ?? () from ./steamclient.so
#8  0xf2e8e25d in ?? () from ./steamclient.so
#9  0xf2e90b63 in ?? () from ./steamclient.so
#10 0xf7e9af72 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#11 0xf7dd143e in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb)





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Re: progress
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tschumann
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Default Re: progress - 26-04-2018

Quote:
Originally Posted by RoboCop View Post
Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...
Hm, coincidentally I just tidied up the bot_skill code and noticed that bot_skill 1 wasn't using the top level of accuracy available.

Quote:
Originally Posted by The Storm View Post
E[POD]Bot is working fine with Metamod and Singleplayer. You can check there.
Thanks I'll check it out, though I thought E[POD]Bot was for Counter-Strike and not for any single player game.

Quote:
Originally Posted by RoboCop View Post
I just had this crash from your latest SB 0.4.2 build:-

Code:
../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0

Program received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 0xf1a58b40 (LWP 14229)]
0xf2e87a0a in ?? () from ./steamclient.so
(gdb) bt
#0  0xf2e87a0a in ?? () from ./steamclient.so
#1  0xf256f900 in ?? () from ./steamclient.so
#2  0xf2569c78 in ?? () from ./steamclient.so
#3  0xf255ffac in ?? () from ./steamclient.so
#4  0xf25626aa in ?? () from ./steamclient.so
#5  0xf2563536 in ?? () from ./steamclient.so
#6  0xf2e8f420 in ?? () from ./steamclient.so
#7  0xf2e8e09b in ?? () from ./steamclient.so
#8  0xf2e8e25d in ?? () from ./steamclient.so
#9  0xf2e90b63 in ?? () from ./steamclient.so
#10 0xf7e9af72 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#11 0xf7dd143e in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb)
Hm, not sure what's going on here but it looks like a crash is Steam? Do you have a debugger attached?
  
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Re: progress
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RoboCop
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Default Re: progress - 26-04-2018

Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?

As for EPB I did recompile that build couple years ago but didn't do any significant changes.

https://apg-clan.org/vbdownloads.php...ownloadid=1003





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Re: progress
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tschumann
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Default Re: progress - 28-04-2018

Quote:
Originally Posted by RoboCop View Post
Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?

As for EPB I did recompile that build couple years ago but didn't do any significant changes.

https://apg-clan.org/vbdownloads.php...ownloadid=1003
You can run make symbols and you'll get a debug sandbot.so (or at least it still has symbols in it).
But the stack-strace looks like a problem with Steam - when does it happen? It looks like something is spawning a process (the clone at the top) and I guess either the parent or child process is crashing for some reason.
  
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Re: progress
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tschumann
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Default Re: progress - 2 Days Ago

It's been a little while but I'm still working on it.
The other day someone reported that savegames in single player are blank and I'm working on a fix for that.
I also want to get Opposing Force Capture Point mode working but haven't had a whole lot of time to take a close look at that.
  
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Re: progress
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Persephone
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Default Re: progress - 23 Hours Ago

I'm glad if this bot is still being worked 😄

Let me know if you have any updates
  
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