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Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#91)
sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

strange...
what can those maps have in common that can cause this??

and yes I've been commenting code out..
makes it crash in different ways

Last edited by sPlOrYgOn; 20-05-2004 at 01:18..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#92)
Dethpod
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

sPlOrYgOn,

Here are the results of the maps on my Linux CS 1.5 (ver 46/3111 build 2615) server to help fix the

FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer

-------------------------------------------------------------
Maps that DO NOT Crash the server
-------------------------------------------------------------
cs_italy
de_inferno
cs_backalley
cs_militia
as_tundra
cs_estate
cs_havana
de_chateau
de_train
de_survivor
de_torn
de_piranesi
de_aztec
de_dust2
de_vertigo
cs_siege
de_cbble
de_dust
cs_747
cs_assault


-------------------------------------------------------------
Maps that crash the server
-------------------------------------------------------------
de_storm <------------ crash during heavy fighting
de_nuke <----crash during heavy fighting
as_oilrig <--------- Crash during fighting
de_vegas <--------- Crash during map load
de_prodigy <--------- Crash during map load
cs_office <--------- Crash 1 minute after map load


Let me know if you need anything else,

-Dethpod

Last edited by Dethpod; 20-05-2004 at 03:08..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#93)
biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

i am here Splor so if testing is needed let me know
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

go in chat

[edit]
AHH!!
stupid win98 with it's infinite error close program dialog...
everytime i get NUM_FOR_EDICT error in win98 it just appears and doesn't want to leave
[/edit]

Last edited by sPlOrYgOn; 20-05-2004 at 05:45..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#95)
Austin
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

BTW, to force a break in your code just call interupt 3:

__asm
{
int 3h
}

MSVC has an easy way to do this...
DebugBreak();
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

yea already did that but break points don't seem to help...
so commenting code out for now..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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stefanhendriks
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

guys, you are doing to much work on this bug. Just comment out parts of code (PARTS, not 1 line). Make sure you just revert back changes, even when they do not seem to have anything to do with it! THen slowly test it. I KNOW it is a pain in the ass to wait to get it compiled and a new server started up but its the only way to do it right.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 20-05-2004

if BotDoWaypointNav()'s code is commented out and always returns false...
this error stops

Last edited by sPlOrYgOn; 20-05-2004 at 14:28..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Get on AIM so i can chat with you there i am always on there
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Well i know that the NUM_FOR_EDICT Error: Bad Pointer error isn't just caused by heave fire. I placed 11 bots and myself on a LAN server and it still crashed with the same error with Peace Mode on (which means they ignore enemies)
  
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