Practice maps:
I am starting a new project of a few practice (sniper) maps with 2 goals in mind. First to provide some example maps that are easy to modify the waypoints for beginning waypointers. Second to answer some past requests for this type of match.
While many of these types of maps are either not suitable for bots or graphically poor there are a few that bots can play in and are good examples of decent mapping. It is from those maps that I will make my selection.
In order to provide an incentive to amateur waypointers the waypoints will be done in stages purposely in a not entirely complete fashion (but playable in most stages). I may also write up waypointing exercises to do in some areas of the map.
These maps will not be included in any future official map pack so that you may keep your own personalized version on your machine to practice on without having to deal with conflicts with online play. And obviously they will not go through the formal beta-release testing, if you find a unintentional bug consider it an exercise for extra marks.
So far there are 3 maps chosen; et_headshot, uje_hospital_sniper(beta1) and ae_sniper_night.
and with UJE_clan recently putting out more sniper maps I will be evaluating some more shortly.
Progress so far;
et_headshot:
- was already posted with a random lever setting script, provides examples of simple roams at H&A positions.
uje_hospital_sniper
-
0.01 has most of the navigation nodes placed but with only very minimal actions placed.
specifically only 1 sniper camp and 1 general camp are included per team and about 6 H&A roams.
This stage is playable but is really provided as a waypoint exercise for you to add more camps of different types in places that you would chose and to correctly set the various parameters for those camps. There is a definition in the aiscript for setting the action's group numbers by geographic location for a future exercise.
- 0.02 not posted yet but will include a scripting example of adding a weather effect to a map.
ae_sniper_night
- not posted yet but fully node-ed (no lever support yet) . I may back off some of the work to write up some specific waypointing exercises.