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Go Back   .:: Bots United ::. > Developer's Farm > SDK Programming discussions > Half-Life 1 SDK
Half-Life 1 SDK For developments focused around Half-Life (and its mods) Half-Life

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strelok
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Default scripts - 26-02-2004

Where it is possible to find the description of scripts in *.qc files? (That means AZR, AX, AY, etc. ???)
  
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botman
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Default Re: scripts - 26-02-2004

Download the Half-Life FULL SDK from VERC...

http://dev.valve-erc.com/?go=hl_sdk

Install the SDK and in it you will find a document called "Modeling for Half-Life.doc" (a Microsoft Word document). This document contains a section at the end with all the .qc file commands with enough detail that will make your eyes bleed.

botman
  
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strelok
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Default Re: scripts - 28-02-2004

thx
Can I add new ACTIONS ( ACT_NEWNAME ) ?
  
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botman
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Default Re: scripts - 28-02-2004

Yes, you can, if you change the code. You're on your own figuring out how to do that though.

botman
  
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strelok
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Default Re: scripts - 29-02-2004

Ok.
But MilkShape does not understand new ACTIONS (during compilation *.qc file).
  
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