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Half-Life 1 SDK
For developments focused around Half-Life (and its mods)
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scripts
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strelok
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scripts -
26-02-2004
Where it is possible to find the description of scripts in *.qc files? (That means AZR, AX, AY, etc. ???)
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Re: scripts
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botman
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Re: scripts -
26-02-2004
Download the Half-Life FULL SDK from VERC...
http://dev.valve-erc.com/?go=hl_sdk
Install the SDK and in it you will find a document called "Modeling for Half-Life.doc" (a Microsoft Word document). This document contains a section at the end with all the .qc file commands with enough detail that will make your eyes bleed.
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Re: scripts
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strelok
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Re: scripts -
28-02-2004
thx
Can I add new ACTIONS ( ACT_NEWNAME ) ?
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botman
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Re: scripts -
28-02-2004
Yes, you can, if you change the code. You're on your own figuring out how to do that though.
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strelok
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Re: scripts -
29-02-2004
Ok.
But MilkShape does not understand new ACTIONS (during compilation *.qc file).
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