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Team Deathmatch prblm
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kcghost
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Default Team Deathmatch prblm - 01-05-2005

Hi! I have try the team deathmatch on my server (Metamod 1.17.4 + AMXX 1.01 + Server Opposing Force + HPB bots 4.0)

But bots doesnt attack players, they only moves.
In normal mode (free for all), bots attacks.

What the problem ?

PS: yes, I have waypoint for bots.

Last edited by kcghost; 01-05-2005 at 12:13..
  
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Re: Team Deathmatch prblm
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Pierre-Marie Baty
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Default Re: Team Deathmatch prblm - 01-05-2005

Do you mean opposing force team deathmatch (model based) and NOT capture the flag ? Just to be sure we understand right...



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Re: Team Deathmatch prblm
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kcghost
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Default Re: Team Deathmatch prblm - 02-05-2005

Yep O.F. Team Deathmatch (NOT CTF)
  
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Re: Team Deathmatch prblm
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Pierre-Marie Baty
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Default Re: Team Deathmatch prblm - 02-05-2005

well, I don't know, I just tested it and it works for me. That must be caused by one of your AMX plugins. Try disabling them one after the other to find out which one causes the problem.



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Re: Team Deathmatch prblm
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ghost of evilspy
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Default Re: Team Deathmatch prblm - 02-12-2005

Quote:
Originally Posted by kcghost
Yep O.F. Team Deathmatch (NOT CTF)
Are you using fixed teamlist or all models allowed teamlist (mp_teamlist "")? Because with mp_teamlist "" HPB-bot doesn't work (without fixing source).
  
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Re: Team Deathmatch prblm
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Pierre-Marie Baty
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Default Re: Team Deathmatch prblm - 05-12-2005

Mustn't you have something in the mp_teamlist CVAR to have team deathmatch to work correctly ?



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Re: Team Deathmatch prblm
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ghost of evilspy
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Default Re: Team Deathmatch prblm - 05-12-2005

No, you don't need predefined teams in mp_teamlist. With empty list all models/teams are allowed. Clientdll scoretable has some problems showing this, but at gamedll side it works perfectly.

--edit--
for example check my server: hissi.dyndns.info:27015 (hldm)

Last edited by ghost of evilspy; 05-12-2005 at 12:17..
  
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Re: Team Deathmatch prblm
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Pierre-Marie Baty
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Default Re: Team Deathmatch prblm - 07-12-2005

OK, then this functionality is not implemented in the HPB_bot. (A workaround is to declare all teams manually).



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