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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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About map change crash
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S4NDM4NN
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Default About map change crash - 03-09-2005

I was reading the site and saw this,

"One of the worst bugs is the "g_log" bug. For whatever reason, if g_log is set to any value, the game will crash at map change. To solve this issue in the short term, set g_log to nothing. You can do this in the console, or by opening "wolfconfig_mp.cfg" in your Fritzbot directory and setting it to "" there."

I had a problem with map change crash with my mod, I was just curious if you figured out what was causeing that.

Thanks,
S4NDM4NN
  
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Re: About map change crash
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Maleficus
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Default Re: About map change crash - 04-09-2005

I'll let you know as soon as I find out whats going on.


Dum Spiro Spero


  
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Re: About map change crash
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S4NDM4NN
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Default Re: About map change crash - 04-09-2005

Thanks alot, I removed/changed the logs alot so they were easier to read maybe that's my problem 9_9

S4NDM4NN


  
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Maleficus
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Default Re: About map change crash - 04-09-2005

No, it appears to be a bug in the code. I'm going to be looking at it later tonight, and I'll let you know what I find.


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S4NDM4NN
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Default Re: About map change crash - 13-09-2005

Well i figured out where i had a problem at . I had it trying to do stuff on a file that didnt even exist oops. This probably isnt where your mistake is though lol.

S4NDM4NN


  
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Maleficus
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Default Re: About map change crash - 14-09-2005

Heh, actually its fairly close - I was trying to do stuff with a file that had been closed, and the effect was the same.


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S4NDM4NN
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Default Re: About map change crash - 14-09-2005

yea that will do it


  
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