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HL Engine Modeling Models for the Half-Life engine Half-Life

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CS custom models limit
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commonbullet
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Default CS custom models limit - 26-11-2005

hey,

I was making an amxmodx plugin to insert players custom models.
To provide some information about the custom models limits, I need to know:

-What's the acceptable average poly count for a cs player model?
-Is there a precache limit (apart from the users patience limit to download files )?

Thank you.

Last edited by commonbullet; 26-11-2005 at 21:13..
  
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sPlOrYgOn
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Default Re: CS custom models limit - 26-11-2005

well I think there's no precache limit but from what has happened to me.. when I try to precache too much stuff the server crashes..
I think the polycount should be kept below 1000.. or something like that.. can't remember.

Last edited by sPlOrYgOn; 26-11-2005 at 21:35..
  
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Pierre-Marie Baty
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Default Re: CS custom models limit - 27-11-2005

And I think the precache limit is 512 or something like that, if I remember well.



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commonbullet
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Default Re: CS custom models limit - 27-11-2005

thank you.

I guess that explains why some maps like 'de_odile' crashes a cz server while it runs with no problems in cs1.6. (cz models must require more space from precaching).
  
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moboerotica
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Default Re: CS custom models limit - 24-01-2006

FYI maybe cscz models used more poly count but i don't like their skin after turtle rocks got involved in modelling and skinning the models at first their skin looks fancier and more glossy but if you take closer look than it not looked so good as valve skin. Valve models still the best for cs 1.6. Though turtle rocks they refine it on CSS ^_^
  
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