Spirie
Here is what you do.
You ditch stripper2 totally and you hack the maps directly using this utility.
http://www.joe.to/ripent.exe
ripent.exe lets you edit the entities in a map. Spawn points are entities.
So you can:
1) dump the map entities
2) Edit them to add in your new ones!
3) Use ripent to update the bsp with your changes.
You can read about this there:
http://www.joe.to/cstrike/ents/
The difficult part is finding out where to put the new spawn points and it looks like you already got that figured out.
So for example if you wanted to add your spawns from the file you posted do this.
(I will use the map de_dust as an example.)
1) put ripent.exe in your ..\maps folder.
2) Open a dos box and cd\ to your maps folder and type
3) ripent.exe -export de_dust.bsp
4) you should now have a text file called de_dust.ent in your maps folder.
5) Open it up in notepad and add in your spawn points.
6) But you got to change the format of them a little bit.
Instead of this
{
classname/info_player_axis
angle/90
origin/277 -403 -700
}
{
classname/info_player_allies
angle/90
origin/516 -703 -892
}
make them like this.
{
"classname" "info_player_axis"
"origin" "-277 -403 -700"
"angles" "0 90 0"
}
{
"classname" "info_player_allies"
"origin" "-516 -703 -892"
"angles" "0 90 0"
}
Stick these extra lines on to the end of the .ent file ripent.exe created MAKING SURE YOU DON'T ADD IN ANY BLANK LINES BETWEEN YOUR ENTITIES, save it and then run ripent to update the bsp like this..
ripent.exe -import de_dust.ent
Now the map WILL HAVE THE NEW SPWNPOINTS !!!
Muhahahaha!
Put the map on your server and when people connect the map WILL have the new spawns AND they will NOT have to down load the map since these entities are handled server side.
If you have questions email me or post a follow up!