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Re: Joebot binaries for metamod (linux)
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Terran
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Default Re: Joebot binaries for metamod (linux) - 11-02-2004

I was to hasty, the same problem exists with joebot and AMX as with realbot and AMX...

Nevertheless I attach my unfinished AMX plugin for joebot.

CVars:
tn_bc_fillslots - fill the server up to this number with bots and kick a bot for each real player

Client commands:
amx_joebot - a client replacement command for the server command "joebot"

Configfile:
joebot_control.cfg - executed for each map, set tn_bc_fillslots here
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File Type: zip joebot_control.zip (4.4 KB, 371 views)
  
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Re: Joebot binaries for metamod (linux)
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Default Re: Joebot binaries for metamod (linux) - 11-02-2004

I tried your plugin and noticed, that the bots leave/join continously, even when i remove the maxbots variable.
Did i make something wrong?
  
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Re: Joebot binaries for metamod (linux)
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Terran
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Default Re: Joebot binaries for metamod (linux) - 11-02-2004

Take a look in your logfiles. There should be lines containing [TN-BC], mostly like "[TN-BC] number of taken slots: 10/10" (if tn_bc_fillslots is 10). If the numbers don't match bots are added or removed accordingly. If that is the case you will see lines like "[TN-BC] adding bot" and "[TN-BC] trying to remove a bot". This check is done every 10 seconds.

Maybe some other configuration options of joebot interfere with the plugin, here are some of my settings:
joinwhuman_max off
joinwhuman_res off
  
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Re: Joebot binaries for metamod (linux)
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

ah, now it works. But the joebot internal botchat interfears with the amx_botchat feature. This results in self entertaining bots
  
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Re: Joebot binaries for metamod (linux)
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Terran
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

"amx_botchat" feature?
  
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Re: Joebot binaries for metamod (linux)
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Onno Kreuzinger
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

*rofl*
i also saw that happen with realbot some times (one bot saying at level restart:enemy spotted. negaitve. positive. negative)
  
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Re: Joebot binaries for metamod (linux)
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

amx_botchat: - see here
http://djeyl.net/forum/index.php?showtopic=20622
this makes bots able to chat, to use votings, or special features ...
  
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Re: Joebot binaries for metamod (linux)
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Terran
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

cool! I had something similar in mind for realbot as it lacks a buildin botchat
  
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Re: Joebot binaries for metamod (linux)
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

Do you have amx installed? Could you try to compile a plugin for me?

http://djeyl.net/forum/index.php?showtopic=15637&st=60
The source code on page 5 will not compile correctly on my amx because of loose indentitation errors.
  
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Re: Joebot binaries for metamod (linux)
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Terran
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Default Re: Joebot binaries for metamod (linux) - 12-02-2004

Loose indention is normally a harmless warning which can (in this particular case) be ignored.
You can get rid of it if you simply remove all indentions :-)

Anyway, I've compiled the plugin, but I didn't test it...
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File Type: zip Vexd_Tripmine.zip (5.6 KB, 375 views)
  
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