.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > JoeBot
JoeBot Furious mechs by @$3.1415rin Counter-Strike

Reply
 
Thread Tools
Joebot for cs 1.6 with metamod, windows
Old
  (#1)
ZeRo-LiFe
Guest
 
Status:
Posts: n/a
Default Joebot for cs 1.6 with metamod, windows - 11-03-2004

Hey, I havn't found any of this to be really answered, or at least if it was, i didnt grab it or understand me. First off, IS THERE A JOEBOT WITH COMPATIBILITY ON CS 1.6? Where they use the new weapons, and shield and stuff. Second, it was told for us to compile the new source right? Well, wut about us with Linux systems? I need a windows version, I've loved joebot since it came out, on cs 1.5. I used to make the best waypoints, with all secret places, and the nades worked on them. I really would love a metamod version, for cs 1.6, for use with windows. unless the linux .so file works on windows somehow. Im not really begging, more of asking if this is possible. Thnx for any replies, and i hope u continue the good work on joebot!
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#2)
ZeRo-LiFe
Guest
 
Status:
Posts: n/a
Default Re: Joebot for cs 1.6 with metamod, windows - 12-03-2004

Quote:
Originally Posted by ZeRo-LiFe
Well, wut about us with Linux systems?
I meant, without linux systems...
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#3)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

so... no "windows/CS 1.6/Metamod" version yet? ???
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#4)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

not officially yet, but you can compile it yourself if you cannot wait


  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#5)
ZeRo-LiFe
Guest
 
Status:
Posts: n/a
Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

OK....... you see, now I would do that... but uhh, how do u compile for windows? into a dll file? OR COULD SUM1 DO IT FOR ME! PLEASE!
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#6)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

I have Dev-C++, which files do I open/compile?
(1st attempt at compiling <n00b>)
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#7)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Joebot for cs 1.6 with metamod, windows - 14-03-2004

still trying to compile... am i wasting my time, or am I learning?
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#8)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Joebot for cs 1.6 with metamod, windows - 14-03-2004

use the commandline !

go to the directory and type "make"

( there is also a readme.txt file ! )


  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#9)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Joebot for cs 1.6 with metamod, windows - 15-03-2004

here is what i got:

Executing make...
make.exe -f "C:\joe-bot test\src\dlls\Makefile.win" all
g++.exe -c ../NNSim/Activations.cpp -o ../NNSim/Activations.o -I"C:/Dev-Cpp/include/c++" -I"C:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/backward" -I"C:/Dev-Cpp/include" -I"../dlls" -I"../engine" -I"../common" -I"../pm_shared" -I"..//" -I"../NNSim/" -I"../NNSim/SOM/" -D__GNUWIN32__ -mcpu=pentiumpro -D_M_IX86=600 -W -DNDEBUG -DWIN32 -D_WINDOWS -DVALVE_DLL -D_WIN32 -fno-access-control -fdollar-in-identifiers -fsave-memoized
cc1plus.exe: unrecognized option `-fdollar-in-identifiers'
cc1plus.exe: warning: ignoring command line option '-fsave-memoized'
cc1plus.exe: warning: (it is valid for C++ but not the selected language)
make.exe: *** [../NNSim/Activations.o] Error 1
Execution terminated

any ideas?
================================================== ====
When you say command line I was assuming you meant the command prompt (DOS prompt). the command prompt does not recognise make as a valid file type (exe, bat, etc.)
================================================
oh yeah, there were 4 missing files when i imported MS Visual C++ proj into Dev-C++:

"$(InputPath)"
"$(InputPath)"
..\NNSim\Impl\liste.h
..\NNSim\Defs\listedef.h
..\NNSim\Impl\listeelem.h
..\NNSim\Defs\listeelemdef.h

can these files be posted or something?

Last edited by dead bwoy; 15-03-2004 at 00:22..
  
Reply With Quote
Re: Joebot for cs 1.6 with metamod, windows
Old
  (#10)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Joebot for cs 1.6 with metamod, windows - 15-03-2004

You probably have your compiler's environment variables incorrectly set... I don't know Dev-C++ but there should be some sort of .bat file in the compiler's install dir to run that would set the variables before calling Make on the command line.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com