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JKBotti The new generation of Half-Life bots by ghost of evilspy HLDMOpposing Force

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Release v0.20, binaries & source
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ghost of evilspy
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Wink Release v0.20, binaries & source - 21-03-2007

New even nastier version, now bundled with slogan: JK_Botti - Be More Human.

You really have to take these seriously and if you got bad day you will find hard time fighting level 1 & 2 bots.

binary (i686, win32&linux)
http://evilspy.1g.fi/files/jk_botti/...nux-binary.zip

source
http://evilspy.1g.fi/files/jk_botti/....20-source.rar

What is new:
  • Autowaypointing : Creates waypoints automatically by collecting data on item locations and real player movements on map. Map must be reloaded to get newly added waypoint active. Also some players are required to be playing on map to create enough waypoints for bots to operate. See jk_botti.cfg for command 'autowaypoint' .
  • Added better basic goal selection system. (code from GraveBot by Ghoul)
  • Added botweapon command for modifying weapon settings. See JK_botti_readme .txt
  • Made lower level bots less leet, level 1 is still about the same. Level 5 jk_botti suck like level 5 HPB_bot.
  • Bots can now hear footsteps and weapon firing.. will/might attack player that is walking around corner.

Credits:
  • Based on HPB bot 4.0 by botman.
  • Uses BotAim code by Pierre-Marie Baty.
  • Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system)

Last edited by ghost of evilspy; 21-03-2007 at 15:40..
  
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Re: Release v0.20, binaries & source
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intelliq
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Default Re: Release v0.20, binaries & source - 21-03-2007

Quite simply, these bots are the best HLDM bots Ive ever used. The random ducking, jumping, and movements, seem more humanlike than all of the other bots ive used.

These bots cannot be ignored in-game like most bots. U have to fight them to stay alive

Good work Jussi! Thank you!
  
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