.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > Metamod and metamod plugins
Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

Reply
 
Thread Tools
Botmans Stripper2 Plugin and creating Barneys
Old
  (#1)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Botmans Stripper2 Plugin and creating Barneys - 06-11-2004

Hi,
I've downloadet and installed Botmans Stripper2 Plugin successfully, and would like to add a full working Barney to a Map now. I tried the following:
I created a .cfg File for the Map in Map Folder and addet this Piece of Code i got from a Friend:

{
classname/monster_barney
rendercolor/0 0 0
origin/2368 1983 2047
}

the Coordinates should be the right ones - checked it with Botmans .bsp Viewer, so something must be wrong, cause it don't works, do i have to precache Files somehow? Isn't that the right Code?

Hope you can help me!

Last edited by Security; 06-11-2004 at 17:36..
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#2)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Botmans Stripper2 Plugin and creating Barneys - 06-11-2004

What mod is this for? Most mods don't support monsters.


sfx1999.postcount++
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#3)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Re: Botmans Stripper2 Plugin and creating Barneys - 06-11-2004

It's Natural Selection - i tried Botmans Monsterplugins before, and it worked, so creating a Barney with Stripper2 shouldn't be a Problem, i think, is it?
I would use the Monster Plugin to spawn Barney, if he wasn't that agressive and shoots everyone instantly when spawned then. So i want the original friendly Halflife one.

Last edited by Security; 06-11-2004 at 20:56..
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#4)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Botmans Stripper2 Plugin and creating Barneys - 07-11-2004

Aha, I see.

It worked with the monster plugin because the Barney code is embedded within the monster plugin (which is the principle that makes this plugin work with all mods).

But if the mod doesn't feature any Barney code natively, you won't be able to spawn one with Stripper.

Stripper can only spawn entities that the mod knows. Monster adds new entities to mods. That's the key difference.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#5)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Re: Botmans Stripper2 Plugin and creating Barneys - 07-11-2004

Oh, so the Code I entered is right, but Natural-Selection doesn't support Monsters? Okay, but can I get it to work somehow different?

Or even better: Could someone make the Monster Plugin's Barney friendly, for me, maybe? If you have the Time and feel nice or something, shouldn't be as big Changes, i just don't know anything about Metamod - tried to look at the Sourcecode, but didn't know what to Change - compilation for Linux failed too
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#6)
BAStumm
Member
 
BAStumm's Avatar
 
Status: Offline
Posts: 138
Join Date: Jan 2004
Location: Spokane, WA USA
Default Re: Botmans Stripper2 Plugin and creating Barneys - 08-11-2004

who do you want barney to target?






  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#7)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Re: Botmans Stripper2 Plugin and creating Barneys - 09-11-2004

I mostly want the Barney for decorative purpose, so it would be the best if he only draws his Weapon to defend himself, when he is attacked by someone
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#8)
BAStumm
Member
 
BAStumm's Avatar
 
Status: Offline
Posts: 138
Join Date: Jan 2004
Location: Spokane, WA USA
Default Re: Botmans Stripper2 Plugin and creating Barneys - 09-11-2004

you could spawn the barney model using stripper 2 for decoration but he wont move at all, no shooting, no walking, nothing.

I suppose it might be fun to make 3 versions of barney (and hgrunts, hassassins, etc) for use in team mods. IE Red Barney, Blue Barney and Neutral Barney. Nuetral barney would do nothing, cept maybe shoot when attacked (have to look into that, not sure I would know how to do it) and then have red and blue barney help out their corresponding teams (ie red or blue for tfc or axis/allies for dod but guess that would be red and green huh?) hmmm, maybe I'll look into that tonight. Might be fun.






  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#9)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Re: Botmans Stripper2 Plugin and creating Barneys - 09-11-2004

Hey, yes - sounds fun, would use it on my Server

Could you tell me how to spawn a Barney Model with Stripper2 nevertheless please?
  
Reply With Quote
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#10)
BAStumm
Member
 
BAStumm's Avatar
 
Status: Offline
Posts: 138
Join Date: Jan 2004
Location: Spokane, WA USA
Default Re: Botmans Stripper2 Plugin and creating Barneys - 09-11-2004

just like anything else. Below is sample that would prolly work for tfc but you will need to find a valid classname for nsp or whatnot. also you may have to make a copy of barney.mdl from the valve models dir to the nsp side. also depening on what classname you use he might be not solid, ie you can walk through him...

Code:
 
 [strip]
 
 [add]
 PRECACHE_MODEL(models/barney.mdl)
 
 {
 	netname/barney
 	classname/item_tfgoal
 	origin/-610 -2609 -685
 	model/models/barney.mdl
 	owned_by/0
 	message/Hi I'm Barney!
 }
Here is some actual code I use to have beer cans strewn about in the map 2fort under TFC.

Code:
 PRECACHE_MODEL(models/beer1.mdl)
 
 // BEER CANS BLUE BASEMENT
 {
 	netname/stripper2
 	classname/info_tfgoal
 	origin/-590 -2550 -665
 	model/models/beer1.mdl
 	angle/180
 }






  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com