take a look at this:
It is on planethalf-life
MAPFool 1.0 Released
Just got word from an old friend of mine,
Daryn "PeppyFool" Waite (creator of the Todesangst Mod series) that he has coded a small program to reduce the amount of rework in importing old Half-Life (1) maps into Half-Life 2. Here are some of its features:
Texturing - View the textures used in a map file, along with their frequency of usage
- Export individual or all of the textures used in a map file to .tga
- Convert exported .tga files into material .vtf files
- Auto generate generic .vmt files for both regular and transparent textures
- Globally prepend (insert before) a folder name in front of all the texture names used in a map file
Editing - Let you view and analyze all entities and their key values in your map file
- Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
- Convert obsolete entities (like func_wall) into their new Source equivalents
- Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
MAPFool is available for download at:
http://www.peppyfool.com/downloads
For more information, see:
http://www.peppyfool.com