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Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Ideas
Ideas One idea per thread please! :)

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fR4gn0tiX!
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Default Suggestion - 26-12-2009

  • When you are near bot and press E (+use) bot says "Roger That!" and follows you.
  • When bots are "using" hostages they are saying: "Using a hostage!". Maybe replace that with "Talking to hostages"?
  • Teach them Jump Bug. When they are falling from high places, they are ducking, when they are 4 units above the ground they realise duck and exactly same time they press jump, so they will make a Jump Bug and they wont lose any health. It's hardest technique for humans, but for bots it will be easy
  
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Whistler
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Default Re: Suggestion - 26-12-2009

welcome aboard fR4gn0tiX

well I don't think the 1st one is a good idea... definately no humans would do that

as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1).
  
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fR4gn0tiX!
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Big Grin Re: Suggestion - 26-12-2009

Quote:
Originally Posted by Whistler View Post
no human players would spam such messages when using a hostage.
Wrong! I do! I've binded it to MOUSE3 xD, but i think you're right, will be better to remove that message. and what about third? maybe add a cvar pb_jumpbug 0/1 and pb_jumpbug_chance 75% ? or something like that...
  
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Immortal_BLG
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Thumbs up Re: Suggestion - 27-12-2009

Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....

P.S. JumpBug guide on xtreme-jumps.eu
  
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mattisbogus
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Default Re: Suggestion - 27-12-2009

Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.

Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way.
  
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Re: Suggestion
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CS1.6
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Default Re: Suggestion - 28-02-2010

IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".
  
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-={SR}=-Reaper
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Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

I like this idea "it realy peees me off when there is no retreat potion".
or when you want to "SHOTTY RUSH" and the door way is blocked or hall way.

It would be nice to get through the bots.


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REAPER'S Counter-Strike Server
  
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CS1.6
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Default Re: Suggestion - 04-04-2010

I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.
  
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-={SR}=-Reaper
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Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.
can i try the plugin please????.
can i have a Download link????.


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Re: Suggestion
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KWo
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Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".
Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?
  
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