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PB Possibly for HL2
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Huntkillaz
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Default PB Possibly for HL2 - 23-05-2004

"well what did huntakillaz (yes huntakillaz -- was a registering mistake)
come up with now"

since hl2 is round the corner, i was thinkin that when (if it's possible and they still allow 3rd 'partying' bots ) pb gets ported to hl2 that a few things should change...

so suggestions will be made in this thread...

first i think will be the pb nav system......

if pmb allows it maybe we could use his racc bot one
but i like the current one though it needs to be tweaked....
wp's r nice but since pbmm tries to maintian backwards compatibility
hoepfully if\when pb gets ported we could ditch the old in favour 4 something new n better...

i find waypointing an art....u see the glory of it when u see the bots play

so things needed in the waypoint system:
1)forced pathwaypoints: the ability to make the bot follow a path through a set of waypoints

what do i mean? okay currently we have this situation where bots can go

a-->b from a<---b--->c

forced path means that bots will do the following
when the reach a they choose (as they do now for any wp) but the thing here is if they choose the forced path they have to commit to it

so:

from z<----a---->b where z is a non forced path and b is forced
bot commits to goto b

from b--->c---->d--->e it must follow through the waypoints (u say this can be done with 1 way connections...yes it can but wait there's more)

when it reaches e it get the option to choose once again:

b<----c<----d<----e--->f where f is non forced n (b,c,d) is forced

this insures the can go back n fourth between sets but are commited to going through the entire set b4 the can choose what to do again...

uses: places like de_bridge underwater tunnel make em get through without dying in there.....

any other ides?:


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Re: PB Possibly for HL2
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sPlOrYgOn
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Default Re: PB Possibly for HL2 - 24-05-2004

well I would rather work on the United Bot than try to convert this mess to hl2

if we do try to convert pb to hl2..
We'll probably need dynamic waypoints...
since the floors can move and all...

and we'll need to add vehicle handling code..
  
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