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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Re: progress
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tschumann
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Default Re: progress - 14-01-2018

Are you happy for me to distribute them with Sandbot anyway?
The bots don't properly play op4cp_park do they? The waypoints are just to make them go to the capture points?
  
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Re: progress
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RoboCop
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Default Re: progress - 14-01-2018

Well mainly your bots don't seem to get unstuck by wrench hitting their enemies at very close proximity, nor strafe very much to make them more evasive and professional.

I'm not sure on how well they capture properly, but in op4ctf_omen they don't capture as they supposed to be as they tend to randomly come back and forth.





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Re: progress
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Persephone
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Default Re: progress - 14-01-2018

What a robocop said is right. Sometimes after BOT takes a flag, and the enemy team gets in their way, they will turn back around chasing them instead of going back to their base to capture a flag

However, compared to previous map, at least this map is better right? Taking a flag is easier although capturing it needs some skill

I will test op4cp_park later. Very interesting map
  
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Re: progress
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Default Re: progress - 15-01-2018

Yeah I think the bots might prioritise enemies over capturing the flag - that probably needs some tweaking (even on op4ctf_hairball they just get stuck killing each other in the middle of the ice).
  
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Re: progress
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Default Re: progress - 15-01-2018

Well, I've already tested op4cp_park, and I don't know why BOT just roaming around in capture points after they have finished capture it. I was hope if they will looking for another capture points, but in fact they didn't.

As a result, stand by in the same place together, it will make my penguins go happy
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Re: progress
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Default Re: progress - 16-01-2018

Quote:
Originally Posted by tschumann View Post
Yeah I think the bots might prioritise enemies over capturing the flag - that probably needs some tweaking (even on op4ctf_hairball they just get stuck killing each other in the middle of the ice).
Okay so in BotThink the bot will look for an enemy 40% of the time, but BotThink gets called every frame I think, so that's no good. I might change FindEnemy to only look for a new enemy if the bot doesn't have the flag (or if it has the flag and has very low health or something like that).

Quote:
Originally Posted by Persephone View Post
Well, I've already tested op4cp_park, and I don't know why BOT just roaming around in capture points after they have finished capture it. I was hope if they will looking for another capture points, but in fact they didn't.

As a result, stand by in the same place together, it will make my penguins go happy
Yeah I still need to add support for capture point maps.
  
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Re: progress
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Default Re: progress - 04-02-2018

Well this may not be relevant but thanks to your sandbots it appears that [APG] clan gained a dozen fans for noticing on making our HL1 servers look less dead and have bots with more common sense.

http://steamcommunity.com/sharedfile...?id=1284620366





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Re: progress
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Default Re: progress - 04-02-2018

Glad to hear it - it would be a shame for GoldSource engine games to die out completely. I still enjoy Half-Life modding but obviously the community is much smaller these days.

Anyway, are you happy for your waypoints to be bundled from the next release?
  
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Re: progress
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RoboCop
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Default Re: progress - 04-02-2018

It seems OK to me, even though the way I've recompiled SandBot Linux builds on my Linux seems to work better. I don't mind being your Linux Programmer even though I got a lot to learn C++.

Also I think we need a bit more communication to help our efforts and replies go quicker, may I suggest we use Bots-United Discord?

https://discord.gg/zCSvyyC





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Re: progress
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Default Re: progress - 06-02-2018

I intend to keep supporting the Linux version (better hopefully - I'm also working on Linux versions of https://github.com/tschumann/basis and http://www.moddb.com/mods/sandpit and I'm using what I learn from Sandbot).

I've mainly been posting here to keep it all more visible (and to keep traffic coming to Bots United - the more bot developers the better).
  
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