Here we go again .....the coding and the headache of course!
Have I told you that I ........abandoned Webots ? Yes , YEs I did
after at least 3 silly but nerve killing bugs in the software from cyberbotics , I said:
Foxtrot Uniform Charlie Kilo you Webots !!!
(NATO phonetic code)
So right now I'm hanging on the street without a 3d Simulation Engine
but anyways , Webots wasn't all that great piece of software , with all the glitches I would say it's an average software nothing major , but becuz of Robotics' typical field nature and
the rarity of simulation software for the purpose of AI development ....Webots has somehow got some popularity.
yet I can't understand how more than 250 universities and research institutes have claimed this software as a standard......at least that's what Cyberbotics claims , LOL
...........but after waking up and smelling the ashes , I gotta start looking for some new opportunity to test/simulate/evaluate my nasty AI dishes
You know I need some 3d digital VR world , where I can decieve my "robots" into thinking that what they see and hear(but not limited to) to believe that that's reality! just like in the Matrix , LOL
Now after freezing the idea of using HL and/or it's mods or any other FPS game for several rather complicated reasons , I was itching myself about making my own VR software or game! Yes you heard it right!
.....but it's so far just an inmature idea(which is the reason why I didn't put this post in the obssession forum) and I even might change my mind , because you know definitly more than me what kind of pain in the ass this could be.....
....although still reluctant, I've technically started scheming about the subject and the first question that's to be answered is
what graphic API should I use?
I'm reading right now through a camparison between OpenGl and D3D
http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL
So what would you choose ? openGL or D3D?