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RACC Autonomous fragmachines by PMB Counter-StrikeDMCHLDMThe Specialists

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Re: development screenies
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Pierre-Marie Baty
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Default Re: development screenies - 10-03-2004

Perhaps no game company approaches me simply because my bot isn't released yet, hmm ?

Don't hype something you haven't seen yet in action... I talk, I talk, but you'll see for yourself.

About the tactics, as I said earlier these bots won't rush and chase their opponents. They will on the contrary behave exclusively regarding to the mission's goal. For example if there are 2 bomb sites, the CT bots make 2 squads and each squad goes and secure one. NO bot will go and hunt the enemy on its own, instead they all camp around the bomb sites, pointing their guns in every possible incoming direction. Sorry if a lot of players don't like camping opponents, but the goal for the bot is to make its team win the round, not to hunt for frags. Bots don't give a shit about their stats.



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Re: development screenies
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Terran
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Default Re: development screenies - 10-03-2004

Quote:
Bots don't give a shit about their stats.
   
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Re: development screenies
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Onno Kreuzinger
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Default Re: development screenies - 10-03-2004

that what i expect them (and my team mates) to do, get the level done :-)
i acctually learned a lot from bots, esp. realbot (uh *g*) about how to win a level. i dropped to rank 3 on my server, but my win / loss ratio and my damage caused increased constantly. i now play mostly with the weak team.

sometimes i simply attac like a bot would do, no mery, no fear just run and shoot. thats the point i get called a cheater, the best award i can imagine, since the enemy is resigning.

i'm eager to fight RACC

OT: who made the smilies shuffel around, i have to search the right one each time i click a smiley with the mouse


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see our filebase!

Last edited by Onno Kreuzinger; 10-03-2004 at 11:02..
   
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Re: development screenies
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gonzo
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Default Re: development screenies - 10-03-2004

this behavior that the ct secure the bombspots is really good. Its better than the deathmatch-behavior like podbot you will need to use taktics and flashbangs and these things it would be much better than anything else i think it sounds n1 pmb
   
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Re: development screenies
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Terran
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Default Re: development screenies - 10-03-2004

That would make the bot a good opponent for clanwar training - very exciting!
   
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Re: development screenies
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MarD
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Default Re: development screenies - 11-03-2004

Heyyo,

Yeah, I think it's a pretty nice idea, cause it does encourage more teamplay like CS was meant to be.

But, there should also be important defense areas bots can cover. A good example is on DE_Dust, in the upper tunnels, if the CT's get in there, from the 3 sides closest to the CT spawn point, and the bomb site, they can own almost all the T's that come in, so they don't even get close to the bombsites. But I'm just thinkin' out loud, cause your idea should get the job done nicely.


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Re: development screenies
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FrostyCoolSlug
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Default Re: development screenies - 04-04-2004

maybe add a 10% chance of a bot becoming 'rambo', otherwise it will be easy to kill bots with things like nades, cause you will know they will be camping :/

The occasional lone bot can throw an entire team off, especially if it aproaches from behind with a knife :p

A reletivly important part of CS practicing is learning to 'Watch Your back', if all the bots camp, you wont need to do this anymore :p

btw, GREAT BOT! it rocks

Just my 2c
   
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Re: development screenies
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[NvT]_KaszpiR_
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Default Re: development screenies - 06-04-2004

looks really impressive
san you say on what ssytem you are testing bots and the performance?

also one ting that ame upt o my mind
when the bot was jumping etc on de dust 2 to get to the high hole - maybe it could save some data for future use as normal human does, so he could jump later without wasting too much cpu for finding the best way....

i guess then some things could be more like waypoint paths that you try to avoid, but as we all know even the live plyers use some "learned" ways of moving

most bos works well on flat maps where is no jumping etc, the problems begins when hey gotta find a path with ladder, stairs etc...

last thing -about 2 years i go i saw your projects of racc and was thinking -impossible! to much cpu consuming.. till this screenshots
(the best visible font is bright green,yellow, white, blue)
   
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Re: development screenies
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stefanhendriks
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Default Re: development screenies - 06-04-2004

PM, looks impressive indeed! I can't wait to see that in action. I can imagine making bots really tactical (not hunting for frags) is not that easy as it looks like (ie, keep the game fun as well, and not boring, bots should not always camp at bombspots and such). I also wonder how you will tackle the problems like "when i rush i die, i need to go slow and stealthy'. Even more cool would be if you eventually end up with:

"Team A always seems to rush ( i am on Team B), when we rush, we mostly die. Team A expects us to do stealth, so we not stealth, we rush , shorter, and camp and hunt the bastards" hehe


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
   
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[NvT]_KaszpiR_
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Default 06-04-2004

i always the best result achieved when mixing togethere bots , but the best if they use and obey sometimes radio messages - then they are really nice working
   
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