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RACC Autonomous fragmachines by PMB Counter-StrikeDMCHLDMThe Specialists

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Re: hehehehe
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Pierre-Marie Baty
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Default Re: hehehehe - 06-12-2004

nag all you can, it IS !
I bet my balls that my wooden box is more silent than your LAPTOP!

ph34r my wooden box!!1!11



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Re: hehehehe
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FrostyCoolSlug
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Default Re: hehehehe - 06-12-2004

haha, well, stefan had a hand getting a slightly smaller version of the SDK, with no way to test it, but at least he got a look before he finally got HL2 i'd be relativly happy to extend that service to others if they PM me and somehow proove they own hl2 (i need proof on the ground that otherwise distribution is prolly illegal) :p

PMB: I bet my wooden box is quieter than yours! *hugs his water cooler* WAH! A LEAK! *sizzles*


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Re: hehehehe
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stefanhendriks
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Default Re: hehehehe - 06-12-2004

well, i read it but i can't get wise of it yet. So many files and so little i understand. I also lack time to have a good look at it and such.

I just hope i get my copy of HL2 very soon now, can't wait to play HL2 DM and such myself rofl.


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Re: hehehehe
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Pierre-Marie Baty
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Default Re: hehehehe - 07-12-2004

Take it easy, that's normal. You can't expect to land in the middle of code that is completely new to you and understand everything at first sight, you've got to "get your head wrapped around it", like botmeister says. Make it run in CS first, then hack it around for 1 week or two. Or wait until I release a more bugfixed version



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Re: hehehehe
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stefanhendriks
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Default Re: hehehehe - 07-12-2004

hehe sure. I just can't stand the fact i don't have HL2 _YET_ lol. So i can't do a thing. I will dig into the code acouple of times and see if i can make some sense of it Perhaps to add some bits of info on the SDK knowledgebase (on the wiki)....


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Re: hehehehe
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stefanhendriks
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Default Re: hehehehe - 07-12-2004

* Note:

i found bits of source files that gave me enough confidence your bot framework WILL work. Ie, it looks 'almost' identical to HL1, so the hooking principle should work!

One question to you PMB: Do you plan (or have plans) to make your bot more like a template? So its stripped down to bare senses (it can spawn and euh, it walks forward all the time rofl)? I think a HBP_Bot kinda template canmake a boost in the Bot development on the HL2 scene. But, on the other hand we have to consider making this United Bot principle work as well....


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Re: hehehehe
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Pierre-Marie Baty
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Default Re: hehehehe - 07-12-2004

yes... but I want the code to be REALLY reliable. That's no use releasing a template if it's full of bugs... and I have the awful habit to leave a bug behind almost every 5 lines of code I type.



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Re: hehehehe
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stefanhendriks
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Default Re: hehehehe - 07-12-2004

i can't remember the first hpb release was bug-free?

Hence, if you succeed on spawning a HL2 bot, just put it on CVS and get it fixed by multiple people. That speeds up development greatly


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Re: hehehehe
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MarD
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Default Re: hehehehe - 08-12-2004

Heyyo,

My steam auto-downloaded the source sdk for me while I was ingame getting pings of 300.. isin't steam nice?

It's on DVD if you get the collectors edition, or else you get 5 CDs... I'm sure you can get the .gcf files burnt to dvd by a bud n' then send it to ya (assuming you have at least DVD-rom drive...).

BTW, PMB, that's awesome how you updated ODDbot, time to throw on TFC 1.5 and enjoy the crazyness.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: hehehehe
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Whistler
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Default Re: hehehehe - 08-12-2004

well we don't think we can make HL2 hook dlls *unless* we are using non-steam warez version

you just can't specify a replaced game dll other than "bin\server.dll" in liblist.gam. You can use gcfscape to extract the gcf file and take a look at the liblist.gam file.

The only way to replace the game dll will be renaming the game dll, but Steam will just replace it back when it launches.
   
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