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United Bot The ultimate beast is being given birth right here! Half-Life 2

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Re: Strings In United Bot
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sPlOrYgOn
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Default Re: Strings In United Bot - 01-06-2004

no one is allowed to delete any posts/threads...
didn't you read the rules?
They are only allowed to modify posts to remove things that are in serious violation of the rules..
   
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Re: Strings In United Bot
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Pierre-Marie Baty
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Default Re: Strings In United Bot - 01-06-2004

why would you want to delete it anyway ?

your strings class might be of interest for somebody one day...



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Re: Strings In United Bot
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Magnus
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Default Re: Strings In United Bot - 01-06-2004

Ok Thanks. So what can i do for United Bot? Give me something to do
   
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Re: Strings In United Bot
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Magnus
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Default Re: Strings In United Bot - 01-06-2004

OK heres what i am doing now:
I have found out that most of my code would work if cut and pasted in an STL String Class. But i am doing this in a better way, cutting and pasting the STL Class into my code, thats way shorter . NOW have i made it attractive?
   
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Re: Strings In United Bot
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stefanhendriks
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Default Re: Strings In United Bot - 01-06-2004

you don't know what to do? I dare you to compile RB and fix bugs for me


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
   
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Re: Strings In United Bot
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Magnus
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Default Re: Strings In United Bot - 01-06-2004

Sure thing, as soon as my exams finish


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Re: Strings In United Bot
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@$3.1415rin
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Default Re: Strings In United Bot - 01-06-2004

copying and pasting classes ?! that doesnt sound object oriented at all

why not just inherit that class and extend it with your custom replace functions


   
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Re: Strings In United Bot
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Pierre-Marie Baty
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Default Re: Strings In United Bot - 02-06-2004

Could someone tell me why I have the feeling this discussion has come out of hand already ?

IMO C++, algorithms, classes, and extra features should be used because they are useful, not because they are cool.

Is a custom string class with such advanced features a great need of the United Bot ?
And why wanting us to use your class at all costs ?

Don't get me wrong, I'm not trying to offend anyone. I just wonder the point of all this. Writing a good string class is cool. But isn't it far beyond the use the United Bot could make of one ?

Magnus, if you want to be of some help to the United Bot, I'd advise to familiarize yourself with 3D engines, client/server relationships, FPS game physics, entity systems, navigation algorithms... hacking the HL1 SDK and one of the open-source bots out there may be a good start for you. Once you know better these, you can hop in in the discussion about how we will implement this multi-game bot according to the goals we have settled with.



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Re: Strings In United Bot
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Magnus
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Default Re: Strings In United Bot - 02-06-2004

You are not offending anyone.
Thank you for advice
Will Follow
   
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