Hey guys, i fixed the castle bug i mentioned before i also didn't fix the depot tunnel ladder, i don't understand why they're doing that and i've tried everything to fix it, but it does work better now though they won't hang up on it as long but they still spin for a little bit and eventually climb the ladder (once they start climbing the ladder they have no troubles at all) i'll let CrapShoot or Mal have a look at it and see if they spot the problem.
The Chateau stuff is also fixed, they go through that staitcase entry from the wine cellar way better now (a bot sometimes gets caught in there still but doesn't stay there stuck for long) I removed node 45 in the transmitter room too so bots won't get confused down there anymore and jump around on the desk. I also improved the path flow down there as well.
Those updates will be in the next fritzbot patch.
I also noticed 2 bugs Mal you may wanna look into. It's for medics.
The first is they don't put the documents top priority, i seen a medic who had the documents and did not even go to the transmitter on Chateau he just kept on reviving fallen comrades, in fact i seen him run all the way back to the grand staircase to revive someone while carring documents.
This next one was a nasty glitch i noticed. It was spectating the doorway leading down into the transmitter room on Chateau. What happened was two allied medics went to revive the same fallen teammate and what happened was the game like glitched and the two medics we're like stuck together as if they conjoined and it was severly lagging the game up. They eventually got unstuck but it was a really weird site to see.
So in any case, just wanted to let you all know that. Thanks goto all the folks who submitted the bug reports.