Quote:
Originally Posted by someperson
- occasionallly the game slows to a crawl, 1 fps or worse. This might be due the bots getting stuck because of nav code.
- more customizable aiming. like 15% accuracy to 99% accuracy. Let elevation play a role in aiming as well. If I'm above the bot, then he'll have trouble aiming.
- some sort of minimum bot cvar. I'm not sure ifthis is implemented already. bot_min 10 and it'll try to balance team out with meds, engs or lieuts.
- bots need to strafe more, they travel like mice in straight lines.
- mg42 usage, I want them to use it. When I use a MG42, they pay less attention to me, but when I switch to a smg - they open fire me across the map.
- always follow me command. this way a lieut will follow me when I'm a med or a bot tells me to follow him. like an eng asking a med to follow him and if the eng gets too far ahead, waits for med.
- bots have trouble with small spots like tiny hallways or doors.
- whats with the doors missing and no movers support. I played mp_assault and the gate was open and the garage door was always closed.
- make it game dll only, remove the cgame dll. I'm not entirely sure how dependent you are on it though. Nice of you to keep the media pack seperate. By media pack I thought I would have gotten in-game music.
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1. Can you specify where and when? Also, what are your machine specs? Like Denny said, its very possible its a minor bug in the path files that will be fixed in a patch later down the road. Fritz, like most bots, is VERY dependent on its nav file for everything it does.
2. RE: bot minimum - this is something I'd like to add too.
3. Strafe more in combat, or just while running around?
4. They use MG42s just fine. However, the waypointer has to enable the use of it in the nav file. It was found that in some maps, it was more realistic to not use it, as well as that it helped the flow of the game more. Other maps it was found to be a good choice - its all up to the waypointers. Dam, on the axis team, is a good example where they use it pretty well.
5. There is no mover support, or button door support yet, hence no movers.
6. The cgame is for the waypoint editor. Its much easier to have the waypoint editor be on the client side as well that it allows me to do a lot of neat things for the waypointers I wouldn't be able to do server side. That doesn't stop you from running a server tho.