Quote:
I've been thinking about it: the only problem I have with the bot var in the .bot files is that many of the bots added to a map are added with the random bot cmd.
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I like the ANFSCD's idea of just a general skill level for aiming, that you can set in the menu. Thats what I'll add - it will be in the patch.
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Keep the idea of the bot var in the .bot files. You can use the general aiming to adjust it from there.
Like:
Code:
int bot_var; // this is the .bot aiming variable ( 0 - 100)
float g_aim; // general aiming ( 0.00 - 1.00)
bot.aim = (float)bot_var * (1.5 - g_aim);
As you can see, this would cause the bot's aim to be 50% to 150% of the original accuracy.