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General Bot Coding See what a pain it is to get those little mechs shooting around

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Bot Give Weapons
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AltPluzF4
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Join Date: Oct 2005
Default Bot Give Weapons - 08-10-2005

Eh.... well, I was screwing around with metamod... thought about 'giving' weapons...

Anyway, I need help lol..

This is the code (ripped from hlsdk *i r newb*)

Code:
void GiveNamedItem(edict_t *pEdict, const char *pszName)
{
    if(strncmp(pszName,"tf_weapon_",10)==0)
    {
        edict_t *pent;
        int istr=MAKE_STRING(pszName);
        pent=CREATE_NAMED_ENTITY(istr);
        if(FNullEnt(pent))
        {
            ALERT(at_console, "NULL Ent in GiveNamedItem!\n");
            return;
        }
        VARS(pent)->origin=VARS(pEdict)->origin;
        pent->v.spawnflags |=SF_NORESPAWN;
        gpGamedllFuncs->dllapi_table->pfnSpawn(pent);
        gpGamedllFuncs->dllapi_table->pfnTouch(pent, pEdict);
    }
}
Anyway, it GIVES the weapon... I see the pickup hud item, and it's in my inventory, but I can't select it. If I have crowbar out, and I press '5' to select rpg, then it acts like it's selecting the RPG, but instead it reselect the crowbar... :-/

Any ideas?
Thanks for any help. I suck at C++ :-/

Last edited by AltPluzF4; 08-10-2005 at 05:07.. Reason: forgot CODE tags :p
  
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Re: Bot Give Weapons
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cld
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Posts: 3
Join Date: Oct 2005
Default Re: Bot Give Weapons - 14-10-2005

see other bot sources ... hpb bot, joebot, etc.
  
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