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POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

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Re: Latest Waypoints for podbot mm
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>BKA< T Wrecks
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Default Re: Latest Waypoints for podbot mm - 01-04-2005

Well, I only have CS 1.6 de_inferno, but no bomb spot at CT spawn, either. So I keep my fingers crossed that both are compatible, because I don't have the 1.5 version any longer. Maybe an old version is downloadable somewhere as de_inferno15.bsp or something...? No idea & too lazy to search, haha.

Anyway, here's what I did:

- Remade waypoints around that vent (Note that I didn't introduce anything spectacularly new, just deleted the existing points and inserted new ones at slightly different positions) - it seemed to work, at least for me.

- Added more waypoints around some narrow doorways to help bots get through with less bumping into walls

- Corrected the viewing angles of two camp WPs I had forgotten to tweak

- Inserted 3 or 4 additional waypoints where I saw fit; one of them a camp WP between two crates at one end of that little tunnel between two streets you have to crouch-walk through

- Removed a bomb WP on a crate; the bomb zone seems to be restricted to the ground

Now, if you could test the attached file and see if it's any better...

NOTE: I called it de_infernoTWEAKED.pwf because I hex-edited SF's name into it after changing it and didn't want to lose the original in case I fucked up somewhere during the hex-editing. You will have to rename it to de_inferno.pwf, of course, but better make a backup copy of your existing file before - just in case...
Attached Files
File Type: zip de_infernoTWEAKED.zip (17.4 KB, 272 views)



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Re: Latest Waypoints for podbot mm
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MarD
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Default Re: Latest Waypoints for podbot mm - 01-04-2005

Quote:
Originally Posted by >BKA< T Wrecks
NOTE: I called it de_infernoTWEAKED.pwf because I hex-edited SF's name into it after changing it and didn't want to lose the original in case I fucked up somewhere during the hex-editing. You will have to rename it to de_inferno.pwf, of course, but better make a backup copy of your existing file before - just in case...
Heyyo,

Or you could've just changed your playername like name ThE_SoUlFaThEr or however he writes it, save, and go back to your name... just throwin ideas out. It's safer than hex-editing I say.


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Re: Latest Waypoints for podbot mm
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>BKA< T Wrecks
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Default Re: Latest Waypoints for podbot mm - 02-04-2005

True, BUT:

I have my config.cfg write-protected because some lines that are necessary for me to use my beloved custom models will be taken out upon starting CS automatically if it's not write-protected. However, as long as the cfg is write-protected, changing your name doesn't have any effect because the new name can't be written into the cfg and saved. So If i used another player name, I would have to:

- unprotect the cfg
- write the new name directly into the cfg
- reactivate write protection
- start CS & edit waypoints
- save & exit
- unprotect the cfg again
- write the old name directly into the cfg again
- reactivate write protection again

That's why I prefer to:
- start CS & edit waypoints
- save & exit
- Hex-edit the new name into the file
... and that's it.

Thx for the hint nonetheless, you couldn't know my situation.


EDIT

It's "SoUlFaThEr", without the "the". Not everybody has (and needs) an article in front of his name like The MarD.



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Last edited by >BKA< T Wrecks; 02-04-2005 at 13:46..
  
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Re: Latest Waypoints for podbot mm
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MarD
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Default Re: Latest Waypoints for podbot mm - 03-04-2005

Quote:
Originally Posted by >BKA< T Wrecks
It's "SoUlFaThEr", without the "the". Not everybody has (and needs) an article in front of his name like The MarD.
Heyyo,

Lol, so I have an ego too feed, you have a prob with that?


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Re: Latest Waypoints for podbot mm
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>BKA< T Wrecks
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Default Re: Latest Waypoints for podbot mm - 05-04-2005

Hmmm gotta love the total lack of any feedback. Ree? Did you have time to test yet? I see that someone downloaded the attachment - I suppose it was you. Well, how did it go? Any more glitches? Any improvements? I hate it when someone just disappears... :-/



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Re: Latest Waypoints for podbot mm
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Pierre-Marie Baty
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Default Re: Latest Waypoints for podbot mm - 05-04-2005

no news = good news
he must be satisfied



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Re: Latest Waypoints for podbot mm
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MarD
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Default Re: Latest Waypoints for podbot mm - 05-04-2005

Heyyo,

I think PMB worded it fine. He's probably in soo much awe of the good work you did that he's afraid to respond and say wrong words that might displease his waypointing lord.

But yeah, TWrecks? any fixup is a guaranteed improvement.. well, unless you muck up another part, but you have lots of skill like the rest of the main waypointers hea, so I doupt there was any waypointing errors made during your fixing.. you're probably not like me n' forget to check the surroundings most of the time I hope. Plus PODbot mm shows incoming only pathwaypoints, so you shouldn't have any probs.


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Re: Latest Waypoints for podbot mm
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Ree
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Default Re: Latest Waypoints for podbot mm - 10-04-2005

Hey T Wrecks, sorry for not replying for so long. It seems you have improved the thing, thanks for that. Just one thing remains a question to me - on the bombsite (west from CT's spawn) there's a weird terrorist camping site (upon bomb plant) which often means defused bomb by CTs. What basically happens is that the camping terrorist cannot see the bomb planted (crates prevent this) and a CT can easily defuse it without any harm while the idiot terrorist is sitting on the other side. This doesn't happen often, but still a small glitch imo.
  
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Re: Latest Waypoints for podbot mm
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>BKA< T Wrecks
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Default Re: Latest Waypoints for podbot mm - 11-04-2005

Good that you mention it - this one totally slipped my attention. There shouldn't be any terrorist camp WP at a bomb zone anyway. After planting the bomb, terrorist bots will camp somewhere near the bomb automatically, independent of any waypoints around. So T camp WPs at bomb zones are really not needed. Maybe SoUlFaThEr hit a wrong key or something... ???

I'm gonna have a look at it.



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Re: Latest Waypoints for podbot mm
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>BKA< T Wrecks
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Default Re: Latest Waypoints for podbot mm - 11-04-2005

New day, new facts, new time stamp => new (double) post!

Veni, vidi... and fixed that darned camp WP. If you see T bots camp at stupid positions after planting the bomb now, it's because of the bot code, not because of the waypoints. (Man, do I love to blame others. )

Please download the attached file and give it a try.
Attached Files
File Type: zip wp_pbmm_de_infernoTWEAKED2.zip (17.4 KB, 261 views)



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