.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Engine
Old
  (#51)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 05-03-2004

The problem with outdoor engines is that they are currently unable to render indoor (closed space) environments nicely, especially because of the shadows and lighting. Outdoor engines don't cast shadows like a BSP renderer does. An indoor environment in them is an environment in which walls cast no shadows.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#52)
AlphaTrooper
Member
 
Status: Offline
Posts: 36
Join Date: Jan 2004
Default Re: Engine - 05-03-2004

hm.... thats no good... dang, I really like outdoor engines though....
  
Reply With Quote
Re: Engine
Old
  (#53)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Engine - 02-04-2004

Farcry currently has a very nice engine which can do both....


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Engine
Old
  (#54)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Engine - 02-04-2004

I really gotta buy that game ... but that's anyway only running at my computer at home ...

havnt found any information yet about modding capabilities ... maybe I should send them a mail


  
Reply With Quote
Re: Engine
Old
  (#55)
AlphaTrooper
Member
 
Status: Offline
Posts: 36
Join Date: Jan 2004
Default Re: Engine - 02-04-2004

I was going to point to farcry as well, amazing engine, damn fx5200, have to turn everything way down.
  
Reply With Quote
Re: Engine
Old
  (#56)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Engine - 02-04-2004

to run farcry in quite some nice gfx, i can recommend you:

800x600x32 bits.
Everything at very high, except:

- lightning
- shadows

also, on water effects you can leave it on ULTRA high, but i have it on VERY HIGH. It looks, smooth, slink, it is unbelievable what you see on your screen. Its freaking scary. I wonder how gfx would be in the next ten years from now! :S

btw, i also own a Geforce FX 5200. 512 MB DDR ram, P 2.4 Ghz (intel).


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Engine
Old
  (#57)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: Engine - 03-04-2004

Quote:
Originally Posted by Squalman
I recently downloaded the Public GNU protected Quake 1, and 2 source codes to play with (and putting aside for a lil while my own game-development company which is still looking for staff, email me on that one) and noticed that they would not compile because of a custom build command called " ml " just out of curiosity, does anyone know wtf that is supposed to do and what i may need to do it? My point is, we should mess around with several engines and ultimately make a rounded engine out of experience and group-interest.
That "ml" is the Microsoft Assembler file.

Go to www.microsoft.com and download the MSVC Processor Pack and you'll get it.
  
Reply With Quote
Re: Engine
Old
  (#58)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Engine - 05-04-2004

I am pretty sure you can take a lot of those limitations out of Quake.

Anyway, USE GOOD NETCODE!!!
  
Reply With Quote
Re: Engine
Old
  (#59)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 07-04-2004

I like Battlefields 'Go anywhere, do anything' attitude. If your gonna make a game, VEHICALS ARE A MUST, they are the future of gaming :p

I personally like the look of the OGRE, there are a lot of nice images there

Maybe 'life-like' physics would be nice, http://opende.sourceforge.net/ is the 'Open Dynamics Engine' which could proove useful.

I've been wanting to play around in several 3D programs (including Maya) but havnt really had a reason too, maybe i could help with this?

i'd like to help out on this project in some way if i can, i have about 15pcs worth of parts lying around, have some experiance in C++, and would like to try modeling and mapping

oh, and yes

USE GOOD NETCODE!!! :p

[EDIT]
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy

Last edited by FrostyCoolSlug; 07-04-2004 at 03:32..
  
Reply With Quote
Re: Engine
Old
  (#60)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Engine - 07-04-2004

Quote:
Originally Posted by FrostyCoolSlug
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy
Free yes, but closed? Dunno. There's advantages to keeping it open. If there's holes for cheaters, then they tend to get plugged quickly. Look at Linux, it's fully open but there's few holes in it for that very reason.

If this thing ever gets off the ground we'll need all the help we can get, so please stick around !


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com