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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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Re: PlayerRunCommand
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stefanhendriks
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Default Re: PlayerRunCommand - 15-12-2004

even more interesting

igamemovement.* (.h and .cpp)

the iGameMovement interface can be called, though you should be able to get CBasePlayer linked in the code or something.

I tried several things already but that gave me lots or more errors, however this iGameMovement thing must be good. It also has the angles, everything you wish for and ProcessMovement

Unless it is called by something else of course.


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Re: PlayerRunCommand
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Pierre-Marie Baty
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Default Re: PlayerRunCommand - 15-12-2004

I don't think anything useful to bots can be found client-side. There HAS to be a way to put a (fake)client in motion server-side.



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Re: PlayerRunCommand
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stefanhendriks
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Default Re: PlayerRunCommand - 15-12-2004

igamemovement , is not client side afaik? :S


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Re: PlayerRunCommand
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Pierre-Marie Baty
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Default Re: PlayerRunCommand - 15-12-2004

I was referring to cdll_* stuff

argh, I wish HL2 were here already to help you guys.



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Re: PlayerRunCommand
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stefanhendriks
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Default Re: PlayerRunCommand - 15-12-2004

it would be really neat. Just going through the code and reporting findings in real time...


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