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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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dm_hillb2 waypoints now available for comments (beta stage 2)
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TomTom
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Default dm_hillb2 waypoints now available for comments (beta stage 2) - 03-08-2006

fritz_dm_hillb2.zip
(download, rename to fritz_dm_hillb2.pk3 and place in fritzbot directory)

This was going to be my third map but the test went so well I am promoting the map version immediately to first beta release (0.03) to get some feed back.
Dm_hillb2.pk3 is a beta version of a KOTH style map by seven_dc. As far as I can tell after googling, no later version was distributed even though a small number of minor bugs remain in the map (see my readme in the pk3 file for these and the few waypointing bugs).

What I would really like are comments on the objective play. I have changed the script file such that you have to play both the hill spawn flag as well as the lower command post. This increased the difficulty such that I had to decrease the flag time to win from 10 minutes to 6 minutes (see the map story attached). Even with this decrease the play typically exceeds the 30 minute map limit (if you are too even matched you can always vote etc for a new map).

Also I would appreciate some suggestions as to how to get the engineers to play for the flag when the CP is controlled by their team. The class specific camps are not juicy enough for their tastes I guess.


To follow this map as it evolves use this link
Attached Files
File Type: txt dm_hillb2v2.story.txt (1.4 KB, 389 views)


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Much thanks to the bindlestiff Re: dm_hillb2 waypoints
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TomTom
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Default Much thanks to the bindlestiff Re: dm_hillb2 waypoints - 09-08-2006

With Much thanks to the bindlestiff there are many tweaks to the map in the WIP 0.04 (see the readme inside the zip file for details). However I will have no time for testing before next week. Feel free to use it till then as-is (remember to remove older copies and rename to .pk3)


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Re: dm_hillb2 waypoints now available for comments (beta stage 2)
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TomTom
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Default Re: dm_hillb2 waypoints now available for comments (beta stage 2) - 14-08-2006

make that 0.04b


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Re: dm_hillb2 waypoints now available for comments (beta stage 2)
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Maleficus
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Default Re: dm_hillb2 waypoints now available for comments (beta stage 2) - 15-08-2006

Nice work!


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Re: dm_hillb2 waypoints now available for comments (beta stage 2)
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TomTom
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Post Re: dm_hillb2 waypoints now available for comments (beta stage 2) - 31-01-2007

This map's waypoints are now at RELEASE status.

Finally got back to fix one minor thing that was bugging me and threw in new conditions for winning namely;
(1) As in previous versions, Hold the flag for 6 minutes while preventing the other team getting the CP.
(2) Or have the best time when the 45 minute timelimit is hit.
Other than that lots of little tweaks and a couple of more camps.

Recomendations on play; limit the total number of bots and no more than 1 fieldop per team (the artillery is MURDER in such a small map).

The download directory with links for the map is here.


And for those of you who can't deal with it a copy is attached.

And All suggestions and comments are welcome.
Attached Files
File Type: zip Fritz_dm_hillb2_1.02.pk3.zip (20.8 KB, 423 views)


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Last edited by TomTom; 31-01-2007 at 02:17.. Reason: updated attachment for a minor mgcamp fix
  
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