.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > YappA > Offtopic
Offtopic Just anything. You have time to waste ? Prove it !!!

Reply
 
Thread Tools
source waypoint system
Old
  (#1)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default source waypoint system - 20-07-2007

Has anyone come up with a waypointing system that works in source?

If so, I would love to see how it was done. My game is creating a tournament mode and the use of waypoints will help us a lot.

Thanks!


  
Reply With Quote
Re: source waypoint system
Old
  (#2)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: source waypoint system - 22-07-2007

Do you mean an own navigation system for Source? I think that would be the same as in the previous HL engine. Just vectors in 3d space with reachabilities calculated, dropped in a matrix. From there you can (pre)calculate paths.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com