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HL Engine Mapping Maps for the Half-Life engine Half-Life

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My little texture pimpage
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wrck
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Default My little texture pimpage - 14-06-2004

lol, I never notice the mapping forum.. well here is my first cs textures





tell me what you think



  
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Re: My little texture pimpage
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sPlOrYgOn
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Default Re: My little texture pimpage - 14-06-2004

those look nice
  
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Re: My little texture pimpage
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Zacker
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Default Re: My little texture pimpage - 14-06-2004

Not bad, not bad at all! Try using some less noise.
  
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>BKA< T Wrecks
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Default Re: My little texture pimpage - 14-06-2004

He's right, especially the blue ones maybe look a tad too rough. But as a whole, they all look very sweet! Besides, they are a good basis to add further details like windows, doors, cables etc, so that you could texture an entire house with different variations of one and the same base texture, which would make for a very homogeneous look.
Just a little remark on the last one(s): As long as these textures start on the ground and end directly below a rooftop, the high grey stripe at the bottom and the small one at the top look very realistic and convincing. But if you put two of them over each other, you'd end up having a fat grey stripe running around your house between every two storeys, which is something you prolly won't see in RL...
Except for that little detail, both thumbs up!



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Re: My little texture pimpage
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Pierre-Marie Baty
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Default Re: My little texture pimpage - 14-06-2004

I don't understand why you don't make the door line up in the middle of the 2 windows ? It looks not centered, that's odd, you would not see anything like this in RL...



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Re: My little texture pimpage
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Thirdeye
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Default Re: My little texture pimpage - 21-06-2004

hehe i saw these textures at counter-map forums first... but ya dude their definatly a step in the right direction
  
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