I'm trying to perfect a bottom-of-the-ladder situation. Most of the time, the bots go up the ladder with no problem. But occasionally one will fail to connect, will spin around a few times, fail again, run back to the previous node, try again, usually fail, then run off to another path. This is OK unless he's carrying the "steal" objective, because he usually gets killed going the wrong way.
An even worse situation occurs when there is a line of bots heading for the ladder such as may happen when a group has spawned together. The first two or three go up the ladder OK, then a clumsy one arrives, can't attach to the ladder and goes though his routine. This completely snarls up the procession of the following bots and they get into a jumping, jostling match that results in no one getting up the ladder. Eventually they all run away.
Even if there isn't a delay at the front of the ladder, the bots further back in the line make giant leaps over the heads of their teammates and crash into the one in front that is just starting up the ladder. Again, instant mayhem.
I have tried all of the methods used in the other maps, such as placing the node a little way up the ladder, a long way up the ladder, at the bottom of the ladder, and at the bottom set back a little way. I've tried putting a "line-up" node ahead of the ladder node and tried making the bots walk. I've played with the node radius. I've adjusted the approach so the bots will hit the ladder straight on.
If the bots are separated far enough apart, it works OK, but if they come in a group the result is that few of them make it up the ladder.
I'm sure you other waypointers have encountered this situation before. I'd appreciate some tips about solving this one. The map is acceptable as it is but I'd like to find out how to make it better.