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Joebot for cs 1.6 with metamod, windows
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ZeRo-LiFe
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Default Joebot for cs 1.6 with metamod, windows - 11-03-2004

Hey, I havn't found any of this to be really answered, or at least if it was, i didnt grab it or understand me. First off, IS THERE A JOEBOT WITH COMPATIBILITY ON CS 1.6? Where they use the new weapons, and shield and stuff. Second, it was told for us to compile the new source right? Well, wut about us with Linux systems? I need a windows version, I've loved joebot since it came out, on cs 1.5. I used to make the best waypoints, with all secret places, and the nades worked on them. I really would love a metamod version, for cs 1.6, for use with windows. unless the linux .so file works on windows somehow. Im not really begging, more of asking if this is possible. Thnx for any replies, and i hope u continue the good work on joebot!
  
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Re: Joebot for cs 1.6 with metamod, windows
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ZeRo-LiFe
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Default Re: Joebot for cs 1.6 with metamod, windows - 12-03-2004

Quote:
Originally Posted by ZeRo-LiFe
Well, wut about us with Linux systems?
I meant, without linux systems...
  
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Re: Joebot for cs 1.6 with metamod, windows
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dead bwoy
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Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

so... no "windows/CS 1.6/Metamod" version yet? ???
  
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Re: Joebot for cs 1.6 with metamod, windows
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@$3.1415rin
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Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

not officially yet, but you can compile it yourself if you cannot wait


  
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Re: Joebot for cs 1.6 with metamod, windows
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ZeRo-LiFe
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Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

OK....... you see, now I would do that... but uhh, how do u compile for windows? into a dll file? OR COULD SUM1 DO IT FOR ME! PLEASE!
  
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Re: Joebot for cs 1.6 with metamod, windows
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dead bwoy
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Default Re: Joebot for cs 1.6 with metamod, windows - 13-03-2004

I have Dev-C++, which files do I open/compile?
(1st attempt at compiling <n00b>)
  
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Re: Joebot for cs 1.6 with metamod, windows
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dead bwoy
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Default Re: Joebot for cs 1.6 with metamod, windows - 14-03-2004

still trying to compile... am i wasting my time, or am I learning?
  
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Re: Joebot for cs 1.6 with metamod, windows
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@$3.1415rin
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Default Re: Joebot for cs 1.6 with metamod, windows - 14-03-2004

use the commandline !

go to the directory and type "make"

( there is also a readme.txt file ! )


  
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Re: Joebot for cs 1.6 with metamod, windows
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dead bwoy
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Default Re: Joebot for cs 1.6 with metamod, windows - 15-03-2004

here is what i got:

Executing make...
make.exe -f "C:\joe-bot test\src\dlls\Makefile.win" all
g++.exe -c ../NNSim/Activations.cpp -o ../NNSim/Activations.o -I"C:/Dev-Cpp/include/c++" -I"C:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/backward" -I"C:/Dev-Cpp/include" -I"../dlls" -I"../engine" -I"../common" -I"../pm_shared" -I"..//" -I"../NNSim/" -I"../NNSim/SOM/" -D__GNUWIN32__ -mcpu=pentiumpro -D_M_IX86=600 -W -DNDEBUG -DWIN32 -D_WINDOWS -DVALVE_DLL -D_WIN32 -fno-access-control -fdollar-in-identifiers -fsave-memoized
cc1plus.exe: unrecognized option `-fdollar-in-identifiers'
cc1plus.exe: warning: ignoring command line option '-fsave-memoized'
cc1plus.exe: warning: (it is valid for C++ but not the selected language)
make.exe: *** [../NNSim/Activations.o] Error 1
Execution terminated

any ideas?
================================================== ====
When you say command line I was assuming you meant the command prompt (DOS prompt). the command prompt does not recognise make as a valid file type (exe, bat, etc.)
================================================
oh yeah, there were 4 missing files when i imported MS Visual C++ proj into Dev-C++:

"$(InputPath)"
"$(InputPath)"
..\NNSim\Impl\liste.h
..\NNSim\Defs\listedef.h
..\NNSim\Impl\listeelem.h
..\NNSim\Defs\listeelemdef.h

can these files be posted or something?

Last edited by dead bwoy; 15-03-2004 at 01:22..
  
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Re: Joebot for cs 1.6 with metamod, windows
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Pierre-Marie Baty
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Default Re: Joebot for cs 1.6 with metamod, windows - 15-03-2004

You probably have your compiler's environment variables incorrectly set... I don't know Dev-C++ but there should be some sort of .bat file in the compiler's install dir to run that would set the variables before calling Make on the command line.



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